An interactive, in-browser playground for image dithering and color quantization algorithms. Demo at app.dithermark.com.
Standalone desktop Electron builds can be found on the releases page.. Directions for creating an Electron build can be found in docs/electron.md
- FAQ for using this project can be found at dithermark.com/faq
- Documentation for building and local development can be found in
docs/building.md
- Guides for other common tasks, such as: creating a release build, setting up random images with Unsplash, and increasing the color count for color dithers can be found in the
docs
folder
- During WebGL dithering the image is stored in a single texture. This means that if the size of the image is greater than the browser WebGL context parameter
MAX_TEXTURE_SIZE
, only the lower left corner of the image will be dithered.
Dithermark is released under the MIT License. See license.txt for more details.