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Releases: alexiscoutinho/Tank-Run-Testing

v3.1

04 Apr 20:29
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Fixed Tanks not spawning during The Sacrifice finale after first attempt.

"Overdue" Update

28 Mar 19:22
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General changes:

  • Custom Tank models are now also used by default.
  • Simplified Tank model randomization.
  • Separated public and private mutation state variables.
  • Slightly buffed bile slowdown on land.
  • Tanks can now freely spawn in finale areas before it is started.
  • Increased M60 damage by 50%.
  • Tweaked explosive ammo slowdown values.
  • Added custom support for unlimited Tanks (cm_TankLimit = -1).
  • Upgrade packs now have a 75% chance of spawning already deployed.
  • Implemented system to speed up bleed out if incapped survivors are abandoned.
  • Compacted the HUD timer.
  • Constrained modified response system files to only affect Tank Run.
  • Implemented speaker forwarding in RRule to match the standard Talker behavior.
  • Increased Bile Bomb radius to 180 units.
  • Decreased Tank swing interval to 2.2 seconds.
  • Increased Grenade Launcher damage scale to 5.
  • Added a HUD timer discount auditory feedback.

Map-specific changes:

  • Quadrupled pipe bomb density and raised Tank spawn interval to 25 s in Dark Carnival 3.
  • Also opened breakable wall in the "drop-down room".
  • Fixed ammo not converting to lasers in Dark Carnival 5.
  • Lowered spawn interval to 30 seconds in the Dark Carnival and Blood Harvest finales.
  • Unlocked and overhauled elevator in Hard Rain 2-3 so that Tanks stop camping the gates.
  • Increased Hard Rain finale duration back to 10 minutes.
  • Having all players in the Sacrifice 1 arena is no longer needed to release the Tank.
  • Shortened the time to open both train car doors to 2 seconds.
  • Buffed Train Car Tank from 125% to 150% health.
  • Opened 5 walls in the No Mercy 4 event area.
  • Increased the initial Tank spawn interval in No Mercy 5 to 35 seconds.
  • Tied Crash Course finale duration to elevator progress instead of HUD timer.
  • Increased propane tank and quintupled gas can densities in Death Toll 2.
  • Increased Tank spawn interval to 30 seconds after the Death Toll 3 event.
  • Disabled damage forces on the 2 church safe room file cabinets.
  • Doubled crane speed, removed dumpster pusher, and boosted its crush damage in Dead Air 2.
  • Restored Tank spawning in the beginning of Dead Air 5.
  • Set first Tank spawn delay to 6 seconds in Cold Stream 3.
  • Patched Cold Stream finale not starting with players outside the building.

"You Shall Now Pass" Update

27 Mar 18:10
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  • Reduced pills density in The Parish 3 and The Passing 2 to compensate for more adrenalines.
  • Whitaker will now only speak the shorter lines to open the door.
  • Tanks are now also affected by walk-only triggers.
  • Removed unnecessary walk trigger in c7m2 left over from L4D1.

"Fast Pace" Update

27 Mar 18:09
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  • Improved support for cm_TankLimit user configuration.
  • Doubled adrenaline density in The Parish 3 and The Passing 2.
  • Disabled Tank spawning in the beginning of Dead Air 5.
  • Enabled Tank spawning in the beginning of Cold Stream 4.
  • Increased duration of Bile effect to 20 seconds.

"Slow Pace" Update

27 Mar 18:08
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  • Fixed The Sacrifice finale softlock if an incapped player was outside the finale area.
  • Fixed biled Tank speed being overridden by the in/out of water speeds.
  • Bile slowdown now stacks with water slowdown allowing non-1HP players without adrenaline to briefly outrun biled Tanks.

"Left Behind" Update

27 Mar 18:07
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  • Chapter tweaks are now done via map-specific scripts.
  • Improved Tank model customization for maps.
  • Players no longer need to wait for incapped Survivors in order to progress at areas like elevators.
  • Restored The Passing 2 respawn interval of 20 s after starting the alarm.
  • Made the Train Car Tank more special by making his model unique in the chapter and giving him 25% more health.
  • Made the Train Car and Church Guy Tanks force spawn even when the Tank cap is filled.
  • Increased respawn interval of double Tanks in the Hard Rain finale to 50 s.

"Passing By" Update

27 Mar 18:05
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  • Now starting the alarm in The Passing 2 will increase the respawn interval instead of the second button.
  • And more...

Version 1.0

27 Mar 18:03
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v1.0

Initial commit