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Enhancements, Bug Fixes, Cleanup #88

Merged
merged 1 commit into from
Oct 23, 2023
Merged

Enhancements, Bug Fixes, Cleanup #88

merged 1 commit into from
Oct 23, 2023

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alessandrofama
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  • Improved the WwiseRuntimeManager to handle engine shutdown correctly.
  • Upgraded icons to utilize the latest SVG files from Wwise 2023.1 and introduced the AkEditorUtils singleton for centralized icon loading.
  • Fixed the display of AkEvent3D gizmo after integration import and initial project load.
  • Resolved several issues in register_types.cpp: - Set the minimum library initialization level to MODULE_INITIALIZATION_LEVEL_SERVERS, automating restart during initial integration loading. - Removed unnecessary de-registration of EditorPlugins, now handled automatically.
  • Fixed resource leaks of FileAccess instances during game shutdown and CookieWrapper issues in AkEvent nodes.
  • Fixed non-playing streaming sounds.
  • Removed unused Wwise settings.
  • Updated godot-cpp bindings and Wwise integration to 4.1.2 (latest patch release)

- Improved the WwiseRuntimeManager to handle engine shutdown correctly.
- Upgraded icons to utilize the latest SVG files from Wwise 2023.1 and introduced the AkEditorUtils singleton for centralized icon loading.
- Fixed the display of AkEvent3D gizmo after integration import and initial project load.
- Resolved several issues in register_types.cpp:
     - Set the minimum library initialization level to MODULE_INITIALIZATION_LEVEL_SERVERS, automating restart during initial integration loading.
     - Removed unnecessary de-registration of EditorPlugins, now handled automatically.
- Fixed resource leaks of FileAccess instances during game shutdown and CookieWrapper issues in AkEvent nodes.
- Fixed non-playing streaming sounds.
- Removed unused Wwise settings.
- Updated godot-cpp bindings and Wwise integration to 4.1.2 (latest patch release)
@alessandrofama alessandrofama merged commit 5f471d7 into main Oct 23, 2023
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@alessandrofama alessandrofama deleted the dev branch October 23, 2023 15:10
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