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Hi Alessandro,
This is the fix for the enter/exit room bug. Prior to this fix, sound would drop out as we changed rooms because after the player entered the new room, it would call _on_area_exited() on the old room, which would set the player's room ID to INVALID_ROOM_ID.
To fix this problems we make two substantive code changes:
I've left a detailed comment in _on_area_exited() explaining this.
All tests pass locally; ideally we would have an automated test in a game environment simulating the transition between two rooms, but I'm not sure if that is something we have right now.
Thanks!