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Update Visual Studio solution
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alessandrofama committed Sep 19, 2023
1 parent 1384c5a commit 91c1fec
Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions addons/Wwise/native/vs2022/wwise-gdextension.vcxproj
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;</LibraryPath>
<TargetName>libwwise.windows.template_debug</TargetName>
<OutDir>$(SolutionDir)..\lib\win64\debug</OutDir>
<OutDir>$(SolutionDir)..\lib\win64\debug\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;</LibraryPath>
<TargetName>libwwise.windows.template_release</TargetName>
<OutDir>$(SolutionDir)..\lib\win64\release</OutDir>
<OutDir>$(SolutionDir)..\lib\win64\release\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionPath)\..\..\src;$(SolutionPath)\..\..\src\editor;%WWISESDK%\samples\SoundEngine\Common;%WWISESDK%\samples\SoundEngine\Win32;%WWISESDK%\include;..\godot-cpp\include\;..\godot-cpp\gen\include\;..\godot-cpp\gdextension\</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalLibraryDirectories>%WWISESDK%\x64_vc160\Debug\lib;..\godot-cpp\bin;</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>%WWISESDK%\x64_vc160\Debug(StaticCRT)\lib;..\godot-cpp\bin</AdditionalLibraryDirectories>
<AdditionalDependencies>msacm32.lib;ws2_32.lib;AkAutobahn.lib;AkMusicEngine.lib;AkSoundEngine.lib;AkMemoryMgr.lib;AkStreamMgr.lib;AkVorbisDecoder.lib;AkMeterFX.lib;AkOpusDecoder.lib;AkCompressorFX.lib;AkDelayFX.lib;AkExpanderFX.lib;AkFlangerFX.lib;AkGainFX.lib;AkGuitarDistortionFX.lib;AkHarmonizerFX.lib;AkMatrixReverbFX.lib;AkParametricEQFX.lib;AKPeakLimiterFX.lib;AkPitchShifterFX.lib;AkRecorderFX.lib;AkStereoDelayFX.lib;AkToneSource.lib;AkTimeStretchFX.lib;AkTremoloFX.lib;AkSineSource.lib;AkRoomVerbFX.lib;AkSilenceSource.lib;AkAudioInputSource.lib;AkSynthOneSource.lib;AkSpatialAudio.lib;Ak3DAudioBedMixerFX.lib;CommunicationCentral.lib;libgodot-cpp.windows.template_debug.dev.x86_64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ProjectReference>
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<AdditionalIncludeDirectories>$(SolutionPath)\..\..\src;$(SolutionPath)\..\..\src\editor;%WWISESDK%\samples\SoundEngine\Common;%WWISESDK%\samples\SoundEngine\Win32;%WWISESDK%\include;..\godot-cpp\include\;..\godot-cpp\gen\include\;..\godot-cpp\gdextension\</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>%WWISESDK%\x64_vc160\release\lib;..\godot-cpp\bin;</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>%WWISESDK%\x64_vc160\Release(StaticCRT)\lib;..\godot-cpp\bin</AdditionalLibraryDirectories>
<AdditionalDependencies>AkAutobahn.lib;AkMusicEngine.lib;AkSoundEngine.lib;AkMemoryMgr.lib;AkStreamMgr.lib;AkVorbisDecoder.lib;AkMeterFX.lib;AkOpusDecoder.lib;AkCompressorFX.lib;AkDelayFX.lib;AkExpanderFX.lib;AkFlangerFX.lib;AkGainFX.lib;AkGuitarDistortionFX.lib;AkHarmonizerFX.lib;AkMatrixReverbFX.lib;AkParametricEQFX.lib;AKPeakLimiterFX.lib;AkPitchShifterFX.lib;AkRecorderFX.lib;AkStereoDelayFX.lib;AkToneSource.lib;AkTimeStretchFX.lib;AkTremoloFX.lib;AkSineSource.lib;AkRoomVerbFX.lib;AkSilenceSource.lib;AkAudioInputSource.lib;AkSynthOneSource.lib;AkSpatialAudio.lib;Ak3DAudioBedMixerFX.lib;libgodot-cpp.windows.template_release.x86_64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ProjectReference>
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