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Fix AkGeometry reflections and right-handed to left-handed Transformc…
…onversion (#124) This commit addresses issues with geometry reflections, primarily caused by discrepancies between right-handed (Godot) and left-handed (Wwise) coordinate systems. - Corrected the orientation setup in Wwise::set_geometry_instance to align with the left-handed coordinate system used by Wwise. - Fixed scaling conversion to ensure proper geometry transformations. - Adjusted the Z-axis inversion for vertices in AkGeometry::set_geometry, ensuring compatibility with Wwise's coordinate system. - Corrected triangle indexing to maintain the correct winding order. - Removed the unused add_indices function from ak_geometry.h and its implementation in ak_geometry.cpp.
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