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Clone ped can be used to move object/cars #77

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spero33 opened this issue Dec 21, 2024 · 3 comments
Closed

Clone ped can be used to move object/cars #77

spero33 opened this issue Dec 21, 2024 · 3 comments
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@spero33
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spero33 commented Dec 21, 2024

Describe the bug
when you are in emote menu and look at the clone ped tp see what emote you want to use. when you freecam around you can use the ped to move cars because it is a collision on it.

To Reproduce
see above

i fixed it to add this line
SetEntityCollision(ClonedPed, false, true) to utils, line: 353

@alberttheprince
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Could you make a PR with this fix?

@alberttheprince
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@spero33 I can make this fix ourselves, but if it was a fix that worked for you, it would be nice to get it as a PR so you can get proper credit!

@iSentrie iSentrie self-assigned this Jan 5, 2025
@iSentrie iSentrie added the bug Something isn't working label Jan 5, 2025
iSentrie added a commit that referenced this issue Jan 22, 2025
• some cleaning, intends, commas
• prevent some emotes from playing in vehicle
• emotes now will have emoji tags for shared, animal and prop emotes to identify easier
• added blend in/out speed to animation options (it doesn't sync well, so for local player purposes)
• persistent walk fix #83 (together with @Daibolik)
• rewritten clone part and fixed issue #77 (solution provided by @spero33)

Co-Authored-By: Daibolik <[email protected]>
Co-Authored-By: spero33 <[email protected]>
@iSentrie
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Should be fixed now

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