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Alan Brilliant edited this page Jun 22, 2018 · 14 revisions

Welcome to the Molecular_Playground wiki!

The in-depth wiki is still a WOP, but for now, here is our basic list of to-do's

To Do:

For Us:

  • Checkout UnityMol
  • Checkout NanoOne
  • Look at paid version of Unity to see if it gives any useful developer tools, such as an expanded profiler
  • Work on wiki

Bug Fixes and Improvements:

  • Fix glitchiness regarding bond stubs
  • Add a way for naturally forming molecules to be detected
  • Make extra arms better designed
  • Remove guns models and replace with cool looking molecules and bacteria
  • Add better textures
  • Improve usability and ergonomics regarding the tractor beam and grab tool
  • Add ability to form double bonds when creating custom molecules
  • Make more accurate chemical rules

Creativity:

  • Have atom spawners on arms that allow you to spawn new atoms just by grabbing
  • Have a way to upload your molecular creations
  • Be able to view those creations, and others in some sort of bookshelf, or viewing area
  • Add scissor tool to be able to "snip" and break bonds, without having to pull them apart

Game Design:

  • Perhaps add some sort of puzzle with creating new molecules, that these new molecules could solve
  • Give reward for progressing in game. New atoms unlocked? Change chemistry rules? New tools?

Quantum Mechanics:

  • Add protons, neutrons, electrons, and give them some functionality. Maybe even quarks?

Gas Simulation:

  • Breaking apart molecules on touch
  • Have different speeds, don't lose energy upon touching walls
  • Look at performance tips to add more molecules
  • Look at particle systems as possible simulation tool

Water Simulation:

  • Have weak springs that simulate hydrogen bonds between water molecules
  • Ability to change temperature, and therefore change the state of matter of the water

Chemical Reaction:

  • Show different steps in a chemical reaction, with all the intermediates
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