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Alan Brilliant edited this page Jun 22, 2018
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Welcome to the Molecular_Playground wiki!
The in-depth wiki is still a WOP, but for now, here is our basic list of to-do's
For Us:
Checkout UnityMolCheckout NanoOne- Look at paid version of Unity to see if it gives any useful developer tools, such as an expanded profiler
- Work on wiki
Bug Fixes and Improvements:
Fix glitchiness regarding bond stubs- Add a way for naturally forming molecules to be detected
- Make extra arms better designed
Remove guns models and replace with cool looking molecules and bacteriaAdd better textures- Improve usability and ergonomics regarding the tractor beam and grab tool
- Add ability to form double bonds when creating custom molecules
- Make more accurate chemical rules
Creativity:
Have atom spawners on arms that allow you to spawn new atoms just by grabbing- Have a way to upload your molecular creations
- Be able to view those creations, and others in some sort of bookshelf, or viewing area
- Add scissor tool to be able to "snip" and break bonds, without having to pull them apart
Game Design:
- Perhaps add some sort of puzzle with creating new molecules, that these new molecules could solve
- Give reward for progressing in game. New atoms unlocked? Change chemistry rules? New tools?
Quantum Mechanics:
- Add protons, neutrons, electrons, and give them some functionality. Maybe even quarks?
Gas Simulation:
- Breaking apart molecules on touch
- Have different speeds, don't lose energy upon touching walls
- Look at performance tips to add more molecules
- Look at particle systems as possible simulation tool
Water Simulation:
- Have weak springs that simulate hydrogen bonds between water molecules
- Ability to change temperature, and therefore change the state of matter of the water
Chemical Reaction:
- Show different steps in a chemical reaction, with all the intermediates