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'ActionConst.Reset' not working properly after few uses #1110

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Brokray opened this issue Aug 26, 2016 · 25 comments
Closed

'ActionConst.Reset' not working properly after few uses #1110

Brokray opened this issue Aug 26, 2016 · 25 comments

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@Brokray
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Brokray commented Aug 26, 2016

Version

Tell us which versions you are using:

  • react-native-router-flux v3.35.0
  • react-native v0.30.0

Expected behaviour

Considering the following pattern :
Three different scenes : A, B, C.
I go from A to C by pushing each scene meaning : A --push--> B --push--> C.
Now that I am in C I can go again in A using a type: ActionConst.RESET - this is mandatory, I do not want use Actions.popTo or back actions because A is not always the parent of C.

This works fine the first time : A dismount and mount with the new informations and it should do it everytime.

Actual behaviour

But, when doing :
A --push--> B --push--> C --reset--> A --push--> B --push--> C --reset--> A
The last reset do not work as intended, the A component do not dismount and remount properly.
It does a strange behaviour as if componentWillMount() isn't called the second time.

Steps to reproduce

Store configuration :

 <Scene key="B"
    component={B}
    title="B"/>
<Scene key="C"
  component={C}
  title="C"/>
<Scene key="A" component="NavigationDrawer" type={ActionConst.RESET} >
    <Scene key="Tabs" tabs={true} default="A1">
         <Scene  key="A1" default='A11'>
             <Scene key="A11"
                 title="A11"                                         
                 component={A11}
                 leftButtonImage: require(_someImage_),
                 leftButtonIconStyle:{_someStyle_},  />

In A11 component :

componentWillMount() {
          Actions.refresh({onLeft: () => _someAction_}) ;
 }

Sequence :

  • Push calls from A11 to B
  • Then push call from B to C
  • Reset call from C to A (which is the default here).

Replay the sequence for that sweet no remount : the first and second time the onLeft action "someAction" will properly work BUT, at the third time (after the second sequence), the button just does nothing, as if it wasn't set by Actions.refresh.

Maybe I'm missing something here, but it isn't the first time I observe this behaviour.
If anyone have a clue of what his happening here...

@sorenburon
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I'm experiencing the same on RN 0.29.0 and RNRF 3.34.0!

@gouxlord
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Same in RN 0.31.0 and RNRF 3.35.0, if you have any idea...

@Brokray
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Author

Brokray commented Sep 20, 2016

Well, at the moment, I just try to do not use 'refresh' at all. Didn't find any other solution yet...
Maybe @aksonov have some advices on how to use this Action.Const ?

@seavan
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seavan commented Oct 10, 2016

@aksonov I have exactly the same problem

@ddolheguy
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Yep I too can confirm this is a bug

@guimello
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I can even reproduce this weird behaviour with simple steps. Two scenes, A --> B, B then resets to A (Action.A({type: "reset"})). This first time scene A is recreated, constructor is called, etc. If you go again to B and try to reset again, A's constructor is not called and the same previous scene is used.

@hiyahin
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hiyahin commented Dec 23, 2016

I have the same problem as @guimello too

@nomoreboredom
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I am experiencing the same issue described here, reset works only once in my case

@ghost
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ghost commented Jan 30, 2017

How is your router with the scenes setup? If you have a few things like embedded routers, reseting goes awol.

@hszeto
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hszeto commented Jan 31, 2017

I'm experiencing similar issues.... version 3.37.0

@efratyo
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efratyo commented Feb 6, 2017

I am also facing this issue, reset will only work once

@ghost
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ghost commented Feb 6, 2017

Let's say, saying you have the same problem resetting is all fine in all. But to get some help to fix this problem. Posting some example code of routers and how you are resetting would provide more scope to be able to give help on.

@guimello
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guimello commented Feb 6, 2017

Yes I said in my previous comment you don't need anything special. To scenes A, B. Scene A go to B. B reset to A. A's constructor is called. Do the same thing again. A's constructor is not called.

Again you don't need anything special.

In the end, In order to fix things by my side I added a nested route wrapping A. Something like:

<Scene key="A" initial={true}>
  <Scene key="first" />
</Scene>

<Scene key="B" />

Now constructors are called always as expected.

@ghost
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ghost commented Feb 6, 2017

In your first scene inside of scene 'A' can you add initial={true} and see what is does.

So your scenes from above provided looks like.

<Scene key="A" initial={true}>
     <Scene key="first" initial={true}/>
</Scene>

<Scene key="B" />

@guimello
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guimello commented Feb 6, 2017

Wrapping a scene like my example fixed for me as I said earlier. So you don't need to duplicate the initial property. The problem is that I don't think this should be necessary.

The problem happens when you write siblings scenes.

<Scene key="A" initial={true}/>
<Scene key="B" />

Then, B can't reset more than once to A again. Actually it does reset, but only once the A's constructor is actually called. The second time, B is just removed from the hierarchy (pop).

BTW, I'm resetting with Actions.A({type: 'reset'}).

@ghost
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ghost commented Feb 6, 2017

Are you calling the reset from Scene A or Scene first?

@ghost
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ghost commented Feb 6, 2017

If you are calling the reset from scene first. You could try to wrap the inner scenes ie, scene first in a router. I know that this library is not meant to have this type of formatting with embedded routers, but until we can solve this problem, this could be a temporary by pass for now.

<Scene key="A" initial={true}>
     <Router key="sceneARouter">
          <Scene key="first" initial={true}/>
     </Router>
</Scene>

<Scene key="B" />

@guimello
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guimello commented Feb 7, 2017

I see, what I did instead was to reset to another scene (which my business logic allowed) and then later I could safely reset to the initial scene.

Looking at the code I can see that reseting to the to a view which is currently on the stack, just pops the other scenes in front of it. At least this is my understand.

I'd prefer to be actually "reset" the scene being reset, meaning, we should use another instance so the constructor is called again.

So, what is the intended behaviour?

@Rhysjc
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Rhysjc commented Feb 21, 2017

Getting this on RN 0.38.0 RNRF 3.37.0

@booboothefool
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booboothefool commented Mar 30, 2017

Hey @guimello. Tried what you said:

                <Scene key="discussionsTab" icon={DiscussionsIcon}>
                  <Scene key="listDiscussions"
                    initial={true}
                    component={Discussions}
                    title="DISCUSSIONS"
                  >
                    <Scene key="first" />
                  </Scene>
                  <Scene key="createDiscussion"
                    component={CreateDiscussion}
                    title="CREATE DISCUSSION"
                  />
                </Scene>

listDiscussions -> createDiscussion
then Actions.listDiscussions({ type: 'reset' })

however running into the same issue where the reset only works once.

Any advice?

@guimello
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@booboothefool Not really, and I don't see how this would work using this lib. Because your first scene is on the stack, this lib just pops until it. Reset does not apply. Actually I don't know why it only works once.

I did not have time to investigate this further, but this is really a common behaviour.

When I have some time, which sadly will not be soon, I'll create a sample project with this behaviour, and perhaps dig into some code later on.

@shukerullah
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Any advice on this issue? Reset is working only once.

@remintz
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remintz commented Jul 5, 2017

Any update or workaround on this? I'm having the same issue!

aksonov added a commit that referenced this issue Jul 8, 2017
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V4 announcement, v3 is obsolete now.
@aksonov aksonov closed this as completed in 97e89ae Jul 8, 2017
@MattyK14
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MattyK14 commented Feb 7, 2018

Did anyone have a successful workaround or solution for this?

@ghost
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ghost commented Feb 7, 2018 via email

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