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Fix issue with moving maximized window in macOS
When opening the Godot editor and maximizing the window by double-clicking the title bar, users are unable to drag the window with the mouse. With this commit, `window_set_position` allows the maximized window to be moved by dragging it. Only the fullscreen window won't be allowed to move. Fixes godotengine#78758. (cherry picked from commit d78cb43)
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