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Area effect work.

Area effect work. #23

Triggered via push October 9, 2024 15:45
Status Failure
Total duration 27s
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10 errors and 10 warnings
build: AGMLIB/Dynamic Systems/DynamicReduction.cs#L23
The type or namespace name 'SimpleFilter' could not be found (are you missing a using directive or an assembly reference?)
build: AGMLIB/Generic Gameplay/AmmoFilter.cs#L17
The type or namespace name 'ICoreFilter' could not be found (are you missing a using directive or an assembly reference?)
build: AGMLIB/Generic Gameplay/AmmoFilter.cs#L23
The type or namespace name 'ICoreFilter' could not be found (are you missing a using directive or an assembly reference?)
build: AGMLIB/Generic Gameplay/AmmoFilter.cs#L24
The type or namespace name 'ICoreFilter' could not be found (are you missing a using directive or an assembly reference?)
build: AGMLIB/Generic Gameplay/AmmoFilter.cs#L23
'ICoreFilter' in explicit interface declaration is not an interface
build: AGMLIB/Generic Gameplay/AmmoFilter.cs#L24
'ICoreFilter' in explicit interface declaration is not an interface
build: AGMLIB/Advanced/StrikeCraft/FormationManager.cs#L17
'FormationManager.Awake()': cannot change access modifiers when overriding 'public' inherited member 'ShipState.Awake()'
build: AGMLIB/Dynamic Systems/Area/Core/AreaEffect.cs#L34
The type or namespace name 'Material' could not be found (are you missing a using directive or an assembly reference?)
build: AGMLIB/Dynamic Systems/Area/Core/AreaEffect.cs#L155
The type or namespace name 'Ship' could not be found (are you missing a using directive or an assembly reference?)
build: AGMLIB/Dynamic Systems/Area/Core/AreaEffect.cs#L189
The type or namespace name 'Collider' could not be found (are you missing a using directive or an assembly reference?)
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
build: AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L20
'TurretedDiscreteMagWeaponComponent._traverseRate' hides inherited member 'TurretedDiscreteWeaponComponent._traverseRate'. Use the new keyword if hiding was intended.
build: AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L22
'TurretedDiscreteMagWeaponComponent._elevationRate' hides inherited member 'TurretedDiscreteWeaponComponent._elevationRate'. Use the new keyword if hiding was intended.
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace