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v6.0.3

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@afska afska released this 06 Jan 10:51
· 367 commits to master since this release
cadda9e
  • 📻 LinkWireless:
    • Added to the Server struct (returned by getServers(...)):
      • currentPlayerCount: number of active players in the room (or 0 if it's full)
      • isFull(): a boolean indicating whether the room is full or not (if true, the connection will fail)
    • When using maxPlayers, the library will now use the Wireless Adapter's native system to set the room's player limit. It no longer needs to run an EndHost command when a room is closed
    • Fixed incorrect usage documentation on receive(...) and LinkWireless_demo example
    • Added 'test lag' functionality to the LinkWireless_demo example
  • 🌎 LinkUniversal:
    • Fixed a bug when receiving wireless messages that could lead to crashes when transferring large data chunks
    • Fixed default value for maxPlayers (5 -> 4) when setting up LinkWireless
    • Removed code to update broadcast data to close the room since it's no longer needed
    • Added player limit option to the LinkUniversal_basic example