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📻 LinkWireless:
Added to the Server struct (returned by getServers(...)):
currentPlayerCount: number of active players in the room (or 0 if it's full)
isFull(): a boolean indicating whether the room is full or not (if true, the connection will fail)
When using maxPlayers, the library will now use the Wireless Adapter's native system to set the room's player limit. It no longer needs to run an EndHost command when a room is closed
Fixed incorrect usage documentation on receive(...) and LinkWireless_demo example
Added 'test lag' functionality to the LinkWireless_demo example
🌎 LinkUniversal:
Fixed a bug when receiving wireless messages that could lead to crashes when transferring large data chunks
Fixed default value for maxPlayers (5 -> 4) when setting up LinkWireless
Removed code to update broadcast data to close the room since it's no longer needed
Added player limit option to the LinkUniversal_basic example