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Add iOS HLS tests #2668
Add iOS HLS tests #2668
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Original file line number | Diff line number | Diff line change |
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@@ -146,7 +146,7 @@ module.exports.System = registerSystem('material', { | |
setTextureProperties(texture, data); | ||
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// if we're on iOS, and the video is HLS, we currently need to do some hacks | ||
if (utils.device.isIOS() && isHLS(videoEl)) { | ||
if (utils.device.isIOS() && isHLS(videoEl.src || videoEl.getAttribute('src'), videoEl.type || videoEl.getAttribute('type'))) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Just to confirm, you tried changing There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. no, i thought you were saying the substitution had already been done, so only changing the flag was necessary. if the function has to be monkey patched, not sure it is any clearer to do it as you suggest rather than directly manipulating to return desired value There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. here the check for the property and if none the getAttribute value was unexpectedly required for both synthetic tests and actual real-world usage to work correctly. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use sceneEl.iIOS here so it doesn't have to run the user agent parse again, and you can stub it in the tests. |
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// really it's BGRA, so this needs correction in shader | ||
texture.format = THREE.RGBAFormat; | ||
texture.needsCorrectionBGRA = true; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,7 @@ | ||
var THREE = require('../lib/three'); | ||
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var HLS_MIMETYPES = ['application/x-mpegurl', 'application/vnd.apple.mpegurl']; | ||
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/** | ||
* Update `material` texture property (usually but not always `map`) | ||
* from `data` property (usually but not always `src`) | ||
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@@ -118,11 +120,16 @@ function handleTextureEvents (el, texture) { | |
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// Video events. | ||
if (!texture.image || texture.image.tagName !== 'VIDEO') { return; } | ||
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texture.image.addEventListener('loadeddata', function emitVideoTextureLoadedDataAll () { | ||
// Check to see if we need to use iOS 10 HLS shader. | ||
if (texture.needsCorrectionBGRA && texture.needsCorrectionFlipY) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can do:
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. One thing I was considering is passing |
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el.setAttribute('material', 'shader', 'ios10hls'); | ||
// Only override the shader if it is a stock (or test) shader that we know doesn't correct. | ||
if (['standard', 'flat', 'testShader'].includes(el.components.material.data.shader)) { | ||
el.setAttribute('material', 'shader', 'ios10hls'); | ||
} | ||
} | ||
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el.emit('materialvideoloadeddata', {src: texture.image, texture: texture}); | ||
}); | ||
texture.image.addEventListener('ended', function emitVideoTextureEndedAll () { | ||
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@@ -132,8 +139,14 @@ function handleTextureEvents (el, texture) { | |
} | ||
module.exports.handleTextureEvents = handleTextureEvents; | ||
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module.exports.isHLS = function (videoEl) { | ||
if (videoEl.type && videoEl.type.toLowerCase() in ['application/x-mpegurl', 'application/vnd.apple.mpegurl']) { return true; } | ||
if (videoEl.src && videoEl.src.toLowerCase().indexOf('.m3u8') > 0) { return true; } | ||
/** | ||
* Given video element src and type, guess whether stream is HLS. | ||
* | ||
* @param {string} src - src from video element (generally URL to content). | ||
* @param {string} type - type from video element (generally MIME type if present). | ||
*/ | ||
module.exports.isHLS = function (src, type) { | ||
if (type && HLS_MIMETYPES.includes(type.toLowerCase())) { return true; } | ||
if (src && src.toLowerCase().indexOf('.m3u8') > 0) { return true; } | ||
return false; | ||
}; |
Original file line number | Diff line number | Diff line change |
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@@ -152,6 +152,114 @@ suite('shader', function () { | |
instance.attributes['src'])); | ||
}); | ||
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// Skip since this fails Travis CI Firefox run, even though it works on Chrome, and with local Firefox. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do we know where Firefox fails? Might be a timing issue. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. no, but it is irrelevant since the actual substitution code won't be ever really be fired using Firefox, and I don't have the time to spare to investigate that |
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test.skip('iOS HLS video uses appropriate shader', function (done) { | ||
var shader = this.shader; | ||
var el = this.el; | ||
var initSpy = this.sinon.spy(shader.prototype, 'init'); | ||
var updateSpy = this.sinon.spy(shader.prototype, 'update'); | ||
assert.notOk(initSpy.called); | ||
assert.notOk(updateSpy.called); | ||
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// Mock iOS. NOTE: this doesn't work... el.sceneEl.isIOS = true; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Any ideas why this wouldn't work? We set the boolean and it checks the boolean There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. it may work now (I didn't clean up the skipped tests per the last changes) but I don't have the time to spare to investigate that |
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var realIsIOS = AFRAME.utils.device.isIOS; | ||
AFRAME.utils.device.isIOS = function () { return true; }; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. perhaps, but I don't have the time to spare to investigate that |
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assert.equal(AFRAME.utils.device.isIOS(), true); | ||
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// Set up and verify video element to be treated as HLS. | ||
var videoEl = document.createElement('video'); | ||
videoEl.src = VIDEO; | ||
videoEl.type = 'application/x-mpegurl'; | ||
assert.equal(AFRAME.utils.material.isHLS(videoEl.src, videoEl.type), true); | ||
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// With Travis CI, the actual videos are apparently never loaded fully, | ||
// so checking shader instance in materialvideoloadeddata fails; | ||
// however shader substition is still performed, so the test does not fail. | ||
el.addEventListener('materialvideoloadeddata', function () { | ||
var material = el.components.material; | ||
if (!material) { return; } | ||
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// Verify system thought this was iOS HLS. | ||
assert.equal(AFRAME.utils.device.isIOS(), true); | ||
assert.equal(AFRAME.utils.material.isHLS(videoEl.src, videoEl.type), true); | ||
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// Wait for other handlers to fire. | ||
setTimeout(function () { | ||
// Undo mock of iOS. | ||
AFRAME.utils.device.isIOS = realIsIOS; | ||
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// Verify shader was substituted. | ||
assert.equal(material.data.shader, 'ios10hls'); | ||
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done(); | ||
}); | ||
}); | ||
el.setAttribute('material', {shader: 'testShader', src: videoEl}); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do we need to specify There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't know, the original test on which this was based did so kept it, I don't have the time to spare to investigate that |
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var material = el.components.material; | ||
var instance = material.shader; | ||
assert.ok(instance); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't think we need to assert these, should keep focused on what we want to assert (e.g., the shader is switched) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. the original test on which this was based did so kept it |
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assert.ok(initSpy.calledOnce); | ||
assert.ok(updateSpy.calledOnce); | ||
// The value won't be assigned until the texture loads. | ||
assert.ok(instance.uniforms['src']); | ||
assert.notOk(instance.attributes && (instance.attributes['map'] || | ||
instance.attributes['src'])); | ||
}); | ||
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// Skip since this fails Travis CI Firefox run, even though it works on Chrome, and with local Firefox. | ||
test.skip('iOS HLS video uses appropriate shader (setAttribute)', function (done) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is a large test, hard to spot what's different from the previous one There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. agreed, maybe we should just remove the skipped tests for now? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think one of the two tests should suffice, I can help try to simplify. |
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var shader = this.shader; | ||
var el = this.el; | ||
var initSpy = this.sinon.spy(shader.prototype, 'init'); | ||
var updateSpy = this.sinon.spy(shader.prototype, 'update'); | ||
assert.notOk(initSpy.called); | ||
assert.notOk(updateSpy.called); | ||
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// Mock iOS. NOTE: this doesn't work... el.sceneEl.isIOS = true; | ||
var realIsIOS = AFRAME.utils.device.isIOS; | ||
AFRAME.utils.device.isIOS = function () { return true; }; | ||
assert.equal(AFRAME.utils.device.isIOS(), true); | ||
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// Set up and verify video element to be treated as HLS. | ||
var videoEl = document.createElement('video'); | ||
videoEl.setAttribute('src', VIDEO); | ||
videoEl.setAttribute('type', 'application/x-mpegurl'); | ||
assert.equal(AFRAME.utils.material.isHLS(videoEl.getAttribute('src'), videoEl.getAttribute('type')), true); | ||
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// With Travis CI, the actual videos are apparently never loaded fully, | ||
// so checking shader instance in materialvideoloadeddata fails; | ||
// however shader substition is still performed, so the test does not fail. | ||
el.addEventListener('materialvideoloadeddata', function () { | ||
var material = el.components.material; | ||
if (!material) { return; } | ||
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// Verify system thought this was iOS HLS. | ||
assert.equal(AFRAME.utils.device.isIOS(), true); | ||
assert.equal(AFRAME.utils.material.isHLS(videoEl.getAttribute('src'), videoEl.getAttribute('type')), true); | ||
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// Wait for other handlers to fire. | ||
setTimeout(function () { | ||
// Undo mock of iOS. | ||
AFRAME.utils.device.isIOS = realIsIOS; | ||
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// Verify shader was substituted. | ||
assert.equal(material.data.shader, 'ios10hls'); | ||
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done(); | ||
}); | ||
}); | ||
el.setAttribute('material', {shader: 'testShader', src: videoEl}); | ||
var material = el.components.material; | ||
var instance = material.shader; | ||
assert.ok(instance); | ||
assert.ok(initSpy.calledOnce); | ||
assert.ok(updateSpy.calledOnce); | ||
// The value won't be assigned until the texture loads. | ||
assert.ok(instance.uniforms['src']); | ||
assert.notOk(instance.attributes && (instance.attributes['map'] || | ||
instance.attributes['src'])); | ||
}); | ||
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test('otherMap loads inline video', function (done) { | ||
var shader = this.shader; | ||
var el = this.el; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,39 @@ | ||
/* global assert, suite, test */ | ||
var isHLS = require('utils').material.isHLS; | ||
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suite('utils.isHLS', function () { | ||
test('survives falsy input (negative)', function () { | ||
assert.equal(isHLS(undefined, undefined), false); | ||
assert.equal(isHLS('', ''), false); | ||
assert.equal(isHLS(null, null), false); | ||
assert.equal(isHLS(0, 0), false); | ||
}); | ||
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test('type application/x-mpegurl', function () { | ||
assert.equal(isHLS(undefined, 'application/x-mpegurl'), true); | ||
}); | ||
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test('type application/x-mpegURL', function () { | ||
assert.equal(isHLS(undefined, 'application/x-mpegURL'), true); | ||
}); | ||
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test('type application/vnd.apple.mpegurl', function () { | ||
assert.equal(isHLS(undefined, 'application/vnd.apple.mpegurl'), true); | ||
}); | ||
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test('type application/x-mpegurl even if src says .mp4', function () { | ||
assert.equal(isHLS('dummy.mp4', 'application/x-mpegurl'), true); | ||
}); | ||
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test('src containing .mp4 (negative)', function () { | ||
assert.equal(isHLS('dummy.mp4', ''), false); | ||
}); | ||
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test('src containing .m3u8', function () { | ||
assert.equal(isHLS('dummy.m3u8', ''), true); | ||
}); | ||
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test('src containing .M3U8', function () { | ||
assert.equal(isHLS('dummy.M3U8', ''), true); | ||
}); | ||
}); |
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I don't think this has to be public API
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it did to be accessible in tests...?
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Public API meaning documented
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ah, I understand you now.