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Support for Unreal Engine #2
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I may make some progress towards this goal during my changes in #18 (refactoring for Hoverboard). |
See the Mono for Unreal Engine announcement:
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After further research this weekend, I'm getting the sense that "Mono for Unreal" is something you choose to do on a project-specific basis. For Hovercast to be useful for developers on standard Unreal projects, it would need to be something that you can drop-in easily, without a bunch of extra infrastructure and/or licensing. So, it seems that a "port" to Unreal Engine will require a complete re-write in C++. I'm capable of doing this, but it would be time-consuming, and two codebases makes project maintenance much more difficult. Maybe the C++ code would become the "core", which could then be wrapped via C# for Unity. I'd be happy to hear about alternatives! Please let me know... |
Just wanted to chime in and say, Unreal support would be awesome |
Hi, are you still working on Unreal support? Would love to use this in our senior project |
Hi @cianarogers, thanks for your interest! Unfortunately, there's no Unreal port for Hover UI Kit, and I don't currently have plans for it in the foreseeable future. Sorry! I'm currently focused on building my VR music-making app, called EXA: The Infinite Instrument, which uses Hover UI Kit extensively. |
This will require investigation and some experience working with Unreal Engine. See this forum discussion where developers are expressing interest for Unreal support.
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