Implementation of a software rasterizer
-
UP Arrow
: Scale up -
Down Arrow
:Scale down -
Left Arrow
: Rotate around y clock-wise -
Right Arrow
: Rotate around y Counter-clock-wise -
w
: toggle between wireFrame / surface shading -
s
: toggle between Blinn-Phong / Gooch shading -
ESc
: Quit
-
Z-buffer(DONE) -
Clipping
-
Textures
-
Shading(DONE)