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What you'll need

  • NodeJS v16+
  • Yarn (I have v1.22.5)
  • Some kind of IDE, VSCode is what I recommend.

Getting Started

  • run yarn setup

Getting your work-in-progress into TTPG

yarn dev will copy (or transpile) the code within the /src directory and throw it into TTPG. It will be a one time operation. If you make a change to scripts within /src you will need to run it again.

yarn watch however, will run in your terminal and watch for changes. If you edit a file in /src it will live update the scripts in TTPG's folder.

Bundling

if you run yarn bundle it will package build your scripts from the src/ folder, build the node_modules folder that TTPG will need, and take the contents of your assets/ and throw it into a Zip file within bundles/.

you can also run yarn build to get a Production build of your mod into TTPG for adding to mod.io

Cleaning

if you run yarn clean it will remove the dev/ folder, as well as the project folder within your ttpg system and remove and temporary files. You can then run yarn setup again to get everything re-allocated.

Prettier

This project uses prettier as a formatter for code, as well as json, yaml, and markdown content. Most editors can be set up to apply formatting when you save; for instance, with VSCode, you can enable the "Editor: Format On Save" setting and install the prettier extension.

Utilities

yarn guid [n] will generate n GUIDs for you (default 1). use yarn (--silent|-s) guid [n] to surpress yarn's wrapping output and just get the GUIDS you requested.

Adding Modules

Any dependency you add with yarn add {module} will be added to the bundle and can be required by a script in game.

Dependencies added with yarn add -D {module} (devDependenices) will not get bundled or built for the end project.

Transpiling

as of right now, transpiling is off. Ecma6 syntax is good to go, but Ecma2020 (null coalesce, optional chaining, etc) is a no go for now. This may change.

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