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#118
screencast.mp4
For now, the new tool is distinct from the previous freehand polygon tool. In the future, we could try to merge the two, allowing easy freehand points alongside snapping. But for now, it's too tough.
As a note, this was a super quick change to crank out, because TS had my back. I had one or two bugs (forgetting to glue something up) and the compiler told me. I'm very happy with the decision to use it.