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Achilleas Anagnostopoulos
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Sep 8, 2016
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package renderer | ||
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type Options struct { | ||
// Frame dims. | ||
FrameW uint32 | ||
FrameH uint32 | ||
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// Number of indirect bounces. | ||
NumBounces uint32 | ||
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// Min bounces before applying russian roulette for path elimination. | ||
MinBouncesForRR uint32 | ||
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// Number of samples. | ||
SamplesPerPixel uint32 | ||
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// Exposure for tonemapping. | ||
Exposure float32 | ||
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// Device selection. | ||
BlackListedDevices []string | ||
ForcePrimaryDevice string | ||
} |
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