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Unblacklist vanilla medical items from arsenal #7017
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kymckay
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May 22, 2019
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- The replacement setting may be disabled so we shouldn't prevent their addition
- If it isn't, they will be replaced with suitable items which is fine (and someone may want to design a mission that works either way)
It did come to attention that this is already implemented in #6933 I'm not sure which implementation is preferable so will leave this open for now (there are also some minor changes here we should port over there if we go with that one). |
Looking at the other implementation I expect it should be faster because there aren't calls to the CBA hash functions. |
There are also less calls in the other impl and it fixes my comments too. |
6933 merged, but we still may want to intergrate parts of this PR |
- The replacement setting may be disabled so we shouldn't prevent their addition - If it isn't, they will be replaced with suitable items which is fine (and someone may want to design a mission that works either way)
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- The replacement setting may be disabled so we shouldn't prevent their addition - If it isn't, they will be replaced with suitable items which is fine (and someone may want to design a mission that works either way)