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Add Sandbag to editor #3102
Add Sandbag to editor #3102
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That breaks backwards compatibility, I wouldn't change the classname. |
i think you better only change the visibilty or you add a backward compatible |
@@ -6,7 +6,7 @@ class CfgPatches { | |||
weapons[] = {"ACE_Sandbag", "ACE_Sandbag_empty"}; | |||
requiredVersion = REQUIRED_VERSION; | |||
requiredAddons[] = {"ace_interaction"}; | |||
author[] = {"Rocko", "Ruthberg"}; | |||
author[] = {"Rocko", "Ruthberg", "Buddytex"}; |
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i think thats a little bit to much :S
@jokoho48 There only the visibility change, I'm not entirely sure how to ensure backwards compatibility with a class in ArmA. |
side = -1; | ||
model = PATHTOF(data\ace_sandbag_build.p3d); | ||
displayName = CSTRING(sandbag_displayName); | ||
vehicleClass = "Objects"; |
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Tabs instead of spaces.
nvm |
side = -1; | ||
model = PATHTOF(data\ace_sandbag_build.p3d); | ||
displayName = CSTRING(sandbag_displayName); | ||
vehicleClass = "Objects"; |
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This should probably be "ACE_Logistics_Items"
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As per #2633
Make Sandbag available for placement in editor (Under Objects)
Also renames ACE_SandbagObject to ACE_Sandbag