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Sitting Framework #2620
Sitting Framework #2620
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if (_actionID != -1) then { | ||
_player removeAction _actionID; | ||
}; |
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@commy2 Why was/is L30-L34 needed? I don't see how it can happen that the action stays, FUNC(Stand)
is called from all cases of standing up.
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These lines are needed to prevent duplicate actions from being added. Could possibly happen in certain selectPlayer
/ multiple Zeus scenarious. I'd add that back in.
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You never remove QGVAR(StandUpActionID)
variable though, there is always something in it, it just changes as you sit next time.
Status? |
XEH_ENABLED;
must now be added)while sacrificing a bit of init performance as InitPost happens onchanged toclass All
class ThingX
Framework documentation coming if this gets merged.