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Frag spall optimization #1163
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Frag spall optimization #1163
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…ingle PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing.
…pallOptimization Conflicts: addons/frag/XEH_preInit.sqf
…x-based PFH. Changed: Spalling calculations now throttled across frames and limited; accurate but performant Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
@ulteq this could use some perf profiling love to see how it performs compared to current master. |
I am working on the discussed HitPart optimizations now. |
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Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
Merges and closes #605