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Update Japanese translation (#7111)
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* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
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classicarma authored and PabstMirror committed Jul 22, 2019
1 parent e592b6b commit a7723b7
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Showing 9 changed files with 87 additions and 18 deletions.
12 changes: 10 additions & 2 deletions addons/medical/stringtable.xml
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<Key ID="STR_ACE_Medical_Limping_DisplayName">
<English>Limping</English>
<Russian>Хромота</Russian>
<Japanese>跛行</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Limping_Description">
<English>Limp when unit has leg wounds...(todo)</English>
<Russian>Хромота, когда юнит имеет ранения ног...</Russian>
<Japanese>足を負傷時に引きずって歩くようにします・・・(TODO)</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Limping_LimpOnOpenWounds">
<English>Limp on open wounds</English>
<Russian>Хромота при открытых ранах</Russian>
<Japanese>創傷開放時に跛行</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Limping_LimpRequiresStitching">
<English>Limp on open or bandaged wounds</English>
<Russian>Хромота при открытых или забинтованых ранах</Russian>
<Japanese>負傷時は引きずって歩くようにします</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Fractures_DisplayName">
<English>Fractures</English>
<Russian>Переломы</Russian>
<Japanese>骨折</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Fractures_Description">
<English>Limp fractures... (todo)</English>
<Russian>Хромота при переломах...</Russian>
<Japanese>骨折時は引きずって歩くようにします・・・ (TODO)</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Fractures_SplintHealsFully">
<English>Splints fully heal fractures</English>
<Russian>Шины полностью лечат перелом</Russian>
<Japanese>添え木で骨折完治</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Fractures_SplintHasEffects">
<English>Splints heal (but cannot sprint)</English>
<Russian>Шины вылечивают, но не дают бегать</Russian>
<Japanese>添え木で治療しますが、走れません</Japanese>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_remoteControlledAI_DisplayName">
<English>Remote Controlled AI</English>
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<Key ID="STR_ACE_Medical_openLid">
<English>Open lid</English>
<German>Deckel aufklappen</German>
<Japanese>フタをあける</Japanese>
<Japanese>フタを開ける</Japanese>
<Italian>Apri lid</Italian>
<Chinese>打開蓋子</Chinese>
<Chinesesimp>打开盖子</Chinesesimp>
Expand All @@ -356,7 +364,7 @@
<Key ID="STR_ACE_Medical_closeLid">
<English>Close lid</English>
<German>Deckel zuklappen</German>
<Japanese>フタをしめる</Japanese>
<Japanese>フタを閉める</Japanese>
<Italian>Chiudi lid</Italian>
<Chinese>關閉蓋子</Chinese>
<Chinesesimp>关闭盖子</Chinesesimp>
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7 changes: 6 additions & 1 deletion addons/medical_blood/stringtable.xml
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Expand Up @@ -12,7 +12,7 @@
<Czech>Krev</Czech>
<Portuguese>Sangue</Portuguese>
<Korean>혈흔</Korean>
<Japanese></Japanese>
<Japanese>血痕</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Blood_EnabledFor_DisplayName">
<English>Enable Blood Drops</English>
Expand All @@ -28,18 +28,23 @@
</Key>
<Key ID="STR_ACE_Medical_Blood_EnabledFor_Description">
<English>Enables the creation of blood drops when units are bleeding or take damage.</English>
<Japanese>ユニットが出血かダメージを受けた時に、血痕を残すようにします。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Blood_MaxBloodObjects_DisplayName">
<English>Max Blood Objects</English>
<Japanese>最大血痕数</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Blood_MaxBloodObjects_Description">
<English>Sets the maximum number of blood drop objects which can be spawned, excessive amounts can cause FPS lag.</English>
<Japanese>生成される血痕オブジェクト数を設定できます。極端に増やすと FPS ラグを引き起こします。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Blood_BloodLifetime_DisplayName">
<English>Blood Lifetime</English>
<Japanese>血痕の寿命</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Blood_BloodLifetime_Description">
<English>Controls the lifetime of blood drop objects.</English>
<Japanese>血痕オブジェクトの寿命を決定します。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Blood_OnlyPlayers">
<English>Only Players</English>
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4 changes: 4 additions & 0 deletions addons/medical_damage/stringtable.xml
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Expand Up @@ -3,15 +3,19 @@
<Package name="Medical_Damage">
<Key ID="STR_ACE_Medical_Damage_PlayerDamageThreshold_DisplayName">
<English>Player Critical Damage Threshold</English>
<Japanese>プレイヤーのクリティカル ダメージしきい値</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Damage_PlayerDamageThreshold_Description">
<English>Sets the amount of damage a player can receive before going unconscious.</English>
<Japanese>プレイヤーが気絶になる前に受けられるダメージ量を決定できます。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Damage_AIDamageThreshold_DisplayName">
<English>AI Critical Damage Threshold</English>
<Japanese>AI のクリティカル ダメージしきい値</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Damage_AIDamageThreshold_Description">
<English>Sets the amount of damage an AI unit can receive before going unconscious.</English>
<Japanese>AI が気絶になる前に受けられるダメージ量を決定できます。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Damage_Abrasion">
<English>Scrape</English>
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3 changes: 2 additions & 1 deletion addons/medical_feedback/stringtable.xml
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Expand Up @@ -23,6 +23,7 @@
</Key>
<Key ID="STR_ACE_Medical_Feedback_PainEffectType_Description">
<English>Selects the used pain effect type.</English>
<Japanese>痛みの効果の種類を選択できます。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Feedback_PainEffectType_WhiteFlashing">
<English>White Flashing</English>
Expand Down Expand Up @@ -64,7 +65,7 @@
<French>Active les hurlements d'unités blessées</French>
<Hungarian>Engedélyezi a sérült egységek kiáltásait</Hungarian>
<Italian>Abilita Grida da parte delle unità ferite</Italian>
<Japanese>負傷したユニットが叫びだします。</Japanese>
<Japanese>負傷したユニットを叫ぶようにします。</Japanese>
<Korean>부상당한 인원이 소리지르는것을 활성화합니다</Korean>
<Chinesesimp>启用伤者的尖叫声</Chinesesimp>
<Chinese>啟用傷者的尖叫聲</Chinese>
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6 changes: 4 additions & 2 deletions addons/medical_gui/stringtable.xml
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Expand Up @@ -138,7 +138,7 @@
<Czech>Otevřít zdravotnickou nabídku</Czech>
<Italian>Apri Menù Medico</Italian>
<French>Ouvir le menu médical</French>
<Japanese>治療メニューをひらく</Japanese>
<Japanese>治療メニューを開く</Japanese>
<Korean>의료 메뉴 열기</Korean>
<Chinesesimp>开起医疗选单</Chinesesimp>
<Chinese>開起醫療選單</Chinese>
Expand Down Expand Up @@ -366,7 +366,7 @@
<Portuguese>Arrastar / Carregar</Portuguese>
<Czech>Táhnout / Nést</Czech>
<Italian>Trascina / Trasporta</Italian>
<Japanese>引きずる/運ぶ</Japanese>
<Japanese>引きずる / 担ぐ</Japanese>
<Korean>끌기 / 들기</Korean>
<Chinesesimp>拖 / 背</Chinesesimp>
<Chinese>拖 / 背</Chinese>
Expand Down Expand Up @@ -809,10 +809,12 @@
<Key ID="STR_ACE_Medical_GUI_Status_Fractured">
<English>Fractured</English>
<Russian>Перелом</Russian>
<Japanese>骨折している</Japanese>
</Key>
<Key ID="STR_ACE_Medical_GUI_Status_SplintApplied">
<English>Splint Applied</English>
<Russian>Наложена шина</Russian>
<Japanese>添え木が当てている</Japanese>
</Key>
<!--
Strings above match Blood2 but seem to differ in some languages, determine which is best to use
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2 changes: 2 additions & 0 deletions addons/medical_statemachine/stringtable.xml
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Expand Up @@ -49,6 +49,7 @@
</Key>
<Key ID="STR_ACE_Medical_Statemachine_AIUnconsciousness_Description">
<English>Allows AI to go unconscious instead of dying.</English>
<Japanese>AI が即死ではなく気絶へ移行できるかどうか決定します。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_CardiacArrestTime_DisplayName">
<English>Cardiac Arrest Time</English>
Expand All @@ -58,6 +59,7 @@
</Key>
<Key ID="STR_ACE_Medical_Statemachine_CardiacArrestTime_Description">
<English>Controls how long it takes to die from cardiac arrest.</English>
<Japanese>どのくらいの時間、心停止すると死亡するかを決定します。</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_InCardiacArrest">
<English>In Cardiac Arrest</English>
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