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The sprites I use are of a given size, but in my game I like to use
transform.scale
to set the exact size of an entity, not to just scale it up or down.Hence, I usually manually scale all sprites to
Vec2(1.0, 1.0)
, so that thetransform.scale
is the final size of my object.I think it would be useful to let users have this option. Another way they could do it is to load the particule image directly, compute it's size, and change the
scale
themselves accordingly, but it's somewhat of a hassle compared to just setting thecustom_size
to(1.0, 1.0)