Create Mac apps.
Use HTML5 for the UI.
Script it with anything.
Can not possibly be simpler.
A Mac app is essentially just an executable file in a folder along with a config file. That's all that is required.
An Appify UI app is
- A folder structure
- That conforms to the Cocoa Application Bundle standard
- A config file
- A shell script
- A compiled binary
- To load the interface
- An interface
- A compiled nib file with a single WebKit WebView
- A url
A shell script that accepts arguments from an HTML form.
It creates a new Appify UI app on your Desktop with the configuration you provide.
The UI could be a lot better. Pull requests eagerly accepted.
Instead of just a bash script, this uses node.js.
If node
is not found, it quits and opens the node.js download page in your default web browser.
Before launching the webview, it starts up an http server.
When the app is closed, it closes the http server.
To create your own node.js based Mac app...
- Duplicate
Appify UI Node Demo.app
and give it whatever name you like- e.g.
My Awesome App.app
- e.g.
- Edit
My Awesome App.app/Contents/Info.plist
- Each app needs a unique
CFBundleIdentifier
or else Bad Things may happen
- Each app needs a unique
- Replace the folder
My Awesome App.app/Contents/Resources/app
with your own node.js app - Make sure that
My Awesome App.app/Contents/Resources/app/server.js
exports something with alisten
method
You could send it around as-is. By default it'll open their web browser and prompt them to install node.js if it's not already installed.
You could probly also package the node
binary in the app. I haven't tried this, so please update this README once you do.
The current version uses a heavily modified version of Apache Callback Mac (formerly PhoneGap-mac / MacGap). It's about as simple as you can get.
I may update this section later.
https://github.com/maccman/macgap is probably what you should be using.
https://github.com/rogerwang/node-webkit is awesome, but large.