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Update changelog
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Zylann committed Dec 11, 2024
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5 changes: 4 additions & 1 deletion doc/source/changelog.md
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Expand Up @@ -12,6 +12,7 @@ Semver is not yet in place, so each version can have breaking changes, although

Primarily developped with Godot 4.3.

- `VoxelBlockyModel`: Added option to turn off "LOD skirts" when used with `VoxelLodTerrain`, which may be useful with transparent models
- `VoxelBlockyModelCube`: Added support for mesh rotation like `VoxelBlockyMesh` (prior to that, rotation buttons in the editor only swapped tiles around)
- `VoxelInstanceGenerator`: Added `OnePerTriangle` emission mode
- `VoxelToolLodTerrain`: Implemented raycast when the mesher is `VoxelMesherBlocky` or `VoxelMesherCubes`
Expand All @@ -26,7 +27,9 @@ Primarily developped with Godot 4.3.
- Fixed blocks were saved with incorrect LOD index when they get unloaded using Clipbox, leading to holes and mismatched terrain (#691)
- Fixed incorrect loading of chunks near terrain borders when viewers are far away from bounds, when using the Clipbox streaming system
- `VoxelStreamSQLite`: fixed connection leaks (thanks to lenesxy, issue #713)
- `VoxelTerrain`: edits and copies across fixed bounds no longer behave as if terrain generates beyond (was causing "walls" to appear).
- `VoxelTerrain`:
- Edits and copies across fixed bounds no longer behave as if terrain generates beyond (was causing "walls" to appear).
- Viewers with collision-only should no longer cause visual meshes to appear
- `VoxelGeneratorGraph`:
- Fixed wrong values when using `OutputWeight` with optimized execution map enabled, when weights are determined to be locally constant
- Fixed occasional holes in terrain when using `FastNoise3D` nodes with the `OpenSimplex2S` noise type
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