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Use Github release of the linux buildroot #368

Use Github release of the linux buildroot

Use Github release of the linux buildroot #368

Workflow file for this run

name: 🍎 macOS Builds
on:
push:
branches: [master, github_actions, "1.2"]
pull_request:
branches: [master]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
# Global Cache Settings
env:
SCONS_CACHE_LIMIT: 4096
jobs:
build:
# macOS with latest image
runs-on: "macos-latest"
name: ${{matrix.name}} ${{matrix.arch}}
strategy:
matrix:
arch: [x86_64, arm64]
target: [editor, template_release]
include:
- name: 4.3 Editor
target: editor
executable_name: godot.macos.editor
godot_base_branch: "4.3-stable"
- name: 4.3 Template
target: template_release
executable_name: godot.macos.template_release
godot_base_branch: "4.3-stable"
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ matrix.godot_base_branch }}
# Clone our module under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: macos-cache
uses: actions/cache@v4
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{matrix.executable_name}}-${{matrix.arch}}-${{matrix.godot_base_branch}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{matrix.executable_name}}-${{matrix.arch}}-${{matrix.godot_base_branch}}-${{github.ref}}-${{github.sha}}
${{matrix.executable_name}}-${{matrix.arch}}-${{matrix.godot_base_branch}}-${{github.ref}}
${{matrix.executable_name}}-${{matrix.arch}}-${{matrix.godot_base_branch}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# macOS builds depend on Vulkan SDK
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons arch=${{matrix.arch}} verbose=yes warnings=extra werror=yes platform=macos tests=no target=${{matrix.target}} dev_build=no production=yes
# Make build available
- uses: actions/upload-artifact@v4
with:
name: ${{matrix.executable_name}}.${{matrix.arch}}
path: bin/${{matrix.executable_name}}.${{matrix.arch}}
create-universal-binaries:
needs: [build]
runs-on: "macos-latest"
name: Create universal library bundles
strategy:
matrix:
executable_name: [godot.macos.editor, godot.macos.template_release]
steps:
- uses: actions/download-artifact@v4
with:
pattern: ${{matrix.executable_name}}.*
merge-multiple: true
path: bin
# Create universal binary
- name: Lipo bundle
run: |
lipo -create bin/${{matrix.executable_name}}.x86_64 bin/${{matrix.executable_name}}.arm64 -output bin/${{matrix.executable_name}}.universal
- uses: actions/upload-artifact@v4
with:
name: ${{matrix.executable_name}}.universal
path: bin/${{matrix.executable_name}}.universal
create-app-bundles:
needs: [create-universal-binaries]
runs-on: "macos-latest"
steps:
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: "4.3-stable"
- uses: actions/download-artifact@v4
with:
pattern: godot.macos.*.universal
merge-multiple: true
path: bin
# Use `ditto` # macos specific archiver to workaround https://github.com/actions/upload-artifact/issues/38
- name: Create editor .app bundle
run: |
cp -r misc/dist/macos_tools.app ./godot.macos.editor.app
mkdir -p godot.macos.editor.app/Contents/MacOS
cp bin/godot.macos.editor.universal godot.macos.editor.app/Contents/MacOS/Godot
chmod +x godot.macos.editor.app/Contents/MacOS/Godot
codesign --force --timestamp --options=runtime --entitlements misc/dist/macos/editor.entitlements -s - godot.macos.editor.app
ditto -c -k --sequesterRsrc --keepParent godot.macos.editor.app godot.macos.editor.app.zip
- name: Create macos template
run: |
cp -r misc/dist/macos_template.app ./godot.macos.template.app
mkdir -p godot.macos.template.app/Contents/MacOS
cp bin/godot.macos.template_release.universal godot.macos.template.app/Contents/MacOS/godot_macos_release.universal
chmod +x godot.macos.template.app/Contents/MacOS/godot_macos*
ditto -c -k --sequesterRsrc --keepParent godot.macos.template.app godot.macos.template.app.zip
- uses: actions/upload-artifact@v4
with:
name: godot.macos.editor.app
path: godot.macos.editor.app.zip
- uses: actions/upload-artifact@v4
with:
name: godot.macos.template.app
path: godot.macos.template.app.zip