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Collision does not match visual representation #194

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pol3waf opened this issue Aug 23, 2020 · 3 comments
Closed

Collision does not match visual representation #194

pol3waf opened this issue Aug 23, 2020 · 3 comments

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@pol3waf
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pol3waf commented Aug 23, 2020

The way my player object collides with the terrain does not match the visual representation.

How to reproduce:

  • Set Map Scale to 4x4x4 (edit: also happens with 1x1x1 size the important things is that slopes are steep enough)
  • As colliding object I used a KinematicBody with
    • safe margin = 0.1
    • sphere as CollisionShape with
      • radius = 1
      • margin = 0.1

The following screenshot illustrates the problem when the colliding object submerges into the terrain:
clipping_problem_clipped

The issue can also happen in the opposite direction: The colliding object hovers much to high above the terrain.

@Zylann
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Zylann commented Aug 23, 2020

Please fill the issue template, or search for similar issues: someone reported the same thing recently, which was fixed in master: #189

@pol3waf
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pol3waf commented Aug 29, 2020

Sorry, I just looked for open issues and not closed ones. My bad.
I will try the recent master tomorrow and then either close the issue or update it accordingly. Thanks for the help!

@pol3waf pol3waf closed this as completed Sep 2, 2020
@pol3waf
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pol3waf commented Sep 2, 2020

Sorry that it took so long for me to confirm. The fixes in version 1.3.4 work great! Thanks!

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