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improper collisions #189
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There is a possibility of very mild intersection, due to the fact Bullet uses Z-shaped collision, and the terrain uses X-shaped geometry to render, but this should be barely noticeable, unless you have a crazy low resolution or very distorted height variations. It could also be a LOD problem. I'd need screenshots or a test project to verify your issue. |
I'm not wanting to waste your time with this. I will set up a new project and upload it tomorrow...it's evening here in germany and I am getting the children ready for bed. as I said, I will put a new project together tomorrow and upload it. |
Looking at it further while creating this little project..seems it has to do with changing the map scale..via the terrain properties "Map Scale"...at 1,1,1 it's fine...after that is changed it acts awkward. |
I have used the "update editor collider"...it had no effect..still thank you for looking at this and I understand it is resolved in master. I did increase the resolution and it did help AFAICT. |
It does have an effect on the second issue I mentionned above, not on yours ;) |
when generating/updating the terrain collider, the collider does not seem to line up with the visual mesh 100%.
This is sometimes above the mesh as well, not just below.
If this is something on my end, please let me know..I'm unfamiliar with the addon and was just checking it for feasibility on my next project.
To Reproduce
0) using either default or bullet physics backend
The project is not on svn/git or any repository yet...just doing testing, but the file is already to large even zipped to upload here.
no console errors.
Not to be rude, I thank you for this contribution..but I think the expected behavior is clear :)
Screenshots
If applicable, add screenshots to help explain your problem.
Environment
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