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Bank improvements #1873
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Bank improvements #1873
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/* | ||
* Copyright (c) 2024, Adam <[email protected]> | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are met: | ||
* | ||
* 1. Redistributions of source code must retain the above copyright notice, this | ||
* list of conditions and the following disclaimer. | ||
* 2. Redistributions in binary form must reproduce the above copyright notice, | ||
* this list of conditions and the following disclaimer in the documentation | ||
* and/or other materials provided with the distribution. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR | ||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package com.questhelper.bank.banktab; | ||
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import java.util.*; | ||
import javax.inject.Inject; | ||
import javax.inject.Singleton; | ||
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import com.questhelper.managers.QuestContainerManager; | ||
import lombok.RequiredArgsConstructor; | ||
import lombok.Setter; | ||
import lombok.extern.slf4j.Slf4j; | ||
import net.runelite.api.*; | ||
import net.runelite.api.events.ClientTick; | ||
import net.runelite.api.events.VarbitChanged; | ||
import net.runelite.api.widgets.ComponentID; | ||
import net.runelite.api.widgets.Widget; | ||
import net.runelite.api.widgets.WidgetType; | ||
import net.runelite.client.eventbus.Subscribe; | ||
import net.runelite.client.game.ItemManager; | ||
import net.runelite.client.plugins.bank.BankSearch; | ||
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class Potion | ||
{ | ||
EnumComposition potionEnum; | ||
int itemId; | ||
int doses; | ||
int withdrawDoses; | ||
} | ||
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@Singleton | ||
@RequiredArgsConstructor(onConstructor = @__(@Inject)) | ||
@Slf4j | ||
public class PotionStorage | ||
{ | ||
static final int TOTAL_POTIONS_VARBIT = 4286; | ||
static final int VIAL_IDX = 514; | ||
static final int COMPONENTS_PER_POTION = 5; | ||
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private final Client client; | ||
private final ItemManager itemManager; | ||
private final BankSearch bankSearch; | ||
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private Potion[] potions; | ||
public boolean cachePotions; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Naming/documentation If I understand it correctly, it's a hint to the PotionStorage's onClientTick function that we should look for the potion storage widget & note down what types of potions are stored in it. |
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private boolean layout; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Naming - as with the |
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private Set<Integer> potionStoreVars; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. List of potion ItemIDs(?), or varbits(?) that are interested to us? |
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@Setter | ||
private QuestBankTabInterface questBankTabInterface; | ||
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@Subscribe | ||
public void onClientTick(ClientTick event) | ||
{ | ||
if (cachePotions) | ||
{ | ||
log.debug("Rebuilding potions"); | ||
cachePotions = false; | ||
rebuildPotions(); | ||
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Widget w = client.getWidget(ComponentID.BANK_POTIONSTORE_CONTENT); | ||
if (w != null && potionStoreVars == null) | ||
{ | ||
// cache varps that the potion store rebuilds on | ||
int[] trigger = w.getVarTransmitTrigger(); | ||
potionStoreVars = new HashSet<>(); | ||
Arrays.stream(trigger).forEach(potionStoreVars::add); | ||
} | ||
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if (layout) | ||
{ | ||
layout = false; | ||
if (questBankTabInterface.isQuestTabActive()) | ||
{ | ||
bankSearch.layoutBank(); | ||
} | ||
} | ||
} | ||
} | ||
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// Use varp change event instead of a widget change listener so that we can recache the potions prior to | ||
// the cs2 vm running. | ||
@Subscribe | ||
public void onVarbitChanged(VarbitChanged varbitChanged) | ||
{ | ||
if (TOTAL_POTIONS_VARBIT == varbitChanged.getVarpId() || potionStoreVars != null && potionStoreVars.contains(varbitChanged.getVarpId())) | ||
{ | ||
cachePotions = true; | ||
layout = true; // trigger a bank rebuild as the qty has changed | ||
} | ||
} | ||
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private void rebuildPotions() | ||
{ | ||
var potionStorePotions = client.getEnum(EnumID.POTIONSTORE_POTIONS); | ||
var potionStoreUnfinishedPotions = client.getEnum(EnumID.POTIONSTORE_UNFINISHED_POTIONS); | ||
potions = new Potion[potionStorePotions.size() + potionStoreUnfinishedPotions.size() + 1]; | ||
int potionsIdx = 0; | ||
for (EnumComposition e : new EnumComposition[]{potionStorePotions, potionStoreUnfinishedPotions}) | ||
{ | ||
for (int potionEnumId : e.getIntVals()) | ||
{ | ||
var potionEnum = client.getEnum(potionEnumId); | ||
client.runScript(ScriptID.POTIONSTORE_DOSES, potionEnumId); | ||
int doses = client.getIntStack()[0]; | ||
client.runScript(ScriptID.POTIONSTORE_WITHDRAW_DOSES, potionEnumId); | ||
int withdrawDoses = client.getIntStack()[0]; | ||
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if (doses > 0 && withdrawDoses > 0) | ||
{ | ||
Potion p = new Potion(); | ||
p.potionEnum = potionEnum; | ||
p.itemId = potionEnum.getIntValue(withdrawDoses); | ||
p.doses = doses; | ||
p.withdrawDoses = withdrawDoses; | ||
potions[potionsIdx] = p; | ||
} | ||
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++potionsIdx; | ||
} | ||
} | ||
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// Add vial | ||
Potion p = new Potion(); | ||
p.potionEnum = null; | ||
p.itemId = ItemID.VIAL; | ||
p.doses = client.getVarpValue(4286); | ||
p.withdrawDoses = 0; | ||
potions[potions.length - 1] = p; | ||
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QuestContainerManager.getPotionData().update(client.getTickCount(), getItems()); | ||
} | ||
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public Item[] getItems() | ||
{ | ||
if (potions == null) | ||
{ | ||
return new Item[0]; | ||
} | ||
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List<Item> items = new ArrayList<>(); | ||
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for (Potion potion : potions) | ||
{ | ||
if (potion == null) continue; | ||
var potionEnum = potion.potionEnum; | ||
if (potionEnum != null) | ||
{ | ||
int potionItemId = potionEnum.getIntValue(potion.withdrawDoses); | ||
int quantity = potion.doses / potion.withdrawDoses; | ||
items.add(new Item(potionItemId, quantity)); | ||
} | ||
else | ||
{ | ||
items.add(new Item(potion.itemId, potion.doses)); | ||
} | ||
} | ||
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return items.toArray(new Item[0]); | ||
} | ||
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int count(int itemId) | ||
{ | ||
if (potions == null) | ||
{ | ||
return 0; | ||
} | ||
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for (Potion potion : potions) | ||
{ | ||
if (potion != null && potion.itemId == itemId) | ||
{ | ||
if (potion.withdrawDoses != 0) | ||
{ | ||
return potion.doses / potion.withdrawDoses; | ||
} | ||
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return potion.doses; | ||
} | ||
} | ||
return 0; | ||
} | ||
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int find(int itemId) | ||
{ | ||
if (potions == null) | ||
{ | ||
return -1; | ||
} | ||
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if (itemId == ItemID.VIAL) | ||
{ | ||
return VIAL_IDX; | ||
} | ||
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int potionIdx = 0; | ||
for (Potion potion : potions) | ||
{ | ||
++potionIdx; | ||
if (potion != null && potion.itemId == itemId) | ||
{ | ||
return potionIdx - 1; | ||
} | ||
} | ||
return -1; | ||
} | ||
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public void prepareWidgets() | ||
{ | ||
// if the potion store hasn't been opened yet, the client components won't have been made yet. | ||
// they need to exist for the click to work correctly. | ||
Widget potStoreContent = client.getWidget(ComponentID.BANK_POTIONSTORE_CONTENT); | ||
if (potStoreContent.getChildren() == null) | ||
{ | ||
int childIdx = 0; | ||
for (int i = 0; i < potions.length; ++i) // NOPMD: ForLoopCanBeForeach | ||
{ | ||
for (int j = 0; j < COMPONENTS_PER_POTION; ++j) | ||
{ | ||
potStoreContent.createChild(childIdx++, WidgetType.GRAPHIC); | ||
} | ||
} | ||
} | ||
} | ||
} |
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Add yourself too - looks like you've done enough to warrant it