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ComponentListener

添加Inspector上的Add Compinent回调功能

介绍地址: https://zhuanlan.zhihu.com/p/109791861

public static class ObjectFactory { const int kInvalidSceneHandle = 0;

    [FreeFunction(ThrowsException = true)]
    static extern Object CreateDefaultInstance([NotNull] Type type);

    [FreeFunction(ThrowsException = true)]
    static extern Component AddDefaultComponent([NotNull] GameObject gameObject, [NotNull] Type type);

    [FreeFunction]
    static extern GameObject CreateDefaultGameObject(string name);

public static event Action componentWasAdded;

添加Inspector上的Add Component回调功能之后日谈 https://zhuanlan.zhihu.com/p/118605767?just_published=2

最新版代码请见:https://github.com/Zhunity/UnityCsReflection/tree/master/

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