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Rules and events
Zezombye edited this page May 26, 2020
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3 revisions
A rule starts with the rule "rule name":
block and ends with the end of the block (indentation back to 0). Subroutines start with def subroutineName():
.
Rule-specific data is also in annotations. They can be in any order, but they must be placed before any action.
The different annotations are:
-
@Event global
: specifies the event type, such asglobal
oreachPlayer
. -
@Team all
: the team targeted by this rule (can be omitted). Valid values are:all
,1
,2
-
@Slot 11
: the slots targeted by this rule (can be omitted). Valid values are0
-11
. -
@Hero widowmaker
: the hero targeted by this rule (can be omitted). -
@SuppressWarnings w_unsuitable_event
: suppresses a warning for this rule (instead of globally). -
@Disabled
: generates the rule as disabled. -
@Condition A == B
: specifies a rule condition.
The special "subroutine" event type is represented with python's function syntax. As such, a rule with a subroutine "mySub" would be:
def mySub():
A = 2
The def
statement must cover the whole rule. Due to the limitations of the workshop subroutines, no parameters are allowed, and no return value is allowed.
Subroutines can use the @Name
annotation to specify a rule name. If omitted, a rule name is generated by OverPy.
OverPy:
- Overview
- General Usage
- General Syntax
- Rules and Events
- Functions
- Control Flow
- Strings
- Compiler Options
- Custom game settings
- Preprocessing
- Advanced Constructs
Various stuff:
Development:
- [Coming soon]