Releases: ZeusJunior/node-tf2-backpack
Releases · ZeusJunior/node-tf2-backpack
v1.2.0
What's Changed
- Feat: parse decal image ID
- Available under the
decal
property, this is the ugcid as a string. You can get the image URL from the webAPI using GetUGCFileDetails
- Available under the
- Feat: include the
quantity
of an item- For items like Noise Makers and Dueling Mini-Games this is the number of uses
- Feat: parse a single item
- Pretty much identical to parseBackpack, but for a single item. Useful for
itemAcquired
/itemChanged
/itemRemoved
events from node-tf2
- Pretty much identical to parseBackpack, but for a single item. Useful for
Less interesting, but also added type comments for intellisense for some of the less self explanatory item properties
Full Changelog: v1.1.8...v1.2.0
v1.1.8
Now only returns elevated on the parsed item if it's true
instead of returning it as undefined
when not elevated
v1.1.7
I somehow pushed an old version to npm, this is the fix for that. It contains the changes from 1.1.6
v1.1.6 - BROKEN, USE v1.1.7
- Fix: legacy paints
v1.1.5
v1.1.3 - Warpaint Fix
- Fix some warpaints and skins not having a paintkit (eg. Plaid Potshotter), because of an unusual implementation thanks valve
v1.1.2 - fix taunt effects
- Fixed taunt effects not being parsed correctly
Taunt effects have a different attribute than hats because they only appear when the taunt is used. Not all the time
v1.1.1 - Crash hotfix and Chemistry Set support
- Added the
target
type that was missing from FabricatorItem attributes - Added the
series
property for chemistry sets - Fix incorrect capitalization for "Voices From Below" spell (previously "from" was not capitalized)
- Fixed a crash caused by a relative path for the protobuf definition.
v1.1.0
- Added
elevated
property, true if the item has an elevated strange quality - Added
medalNo
for medals andcrateNo
for crates/cases properties - Added
outputItem
andinputItems
properties when parsing fabricators, their attributes are also stringified if you set this to true when parsing the backpack - Added a new function
mapHexToPaintName
which can be used to convert a parsed HEX colour code (frompaint
andpaint_other
) to the paint can name - Renamed
lowcraft
tocraft
- Fixed some type issues
Some previous notes from a version I forgot to add a release for
v1.0.2 (v1.0.1 is unchanged)
- Added
target
defindex for killstreak kits