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Releases: ZeusJunior/node-tf2-backpack

v1.2.0

27 Oct 23:54
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What's Changed

  • Feat: parse decal image ID
    • Available under the decal property, this is the ugcid as a string. You can get the image URL from the webAPI using GetUGCFileDetails
  • Feat: include the quantity of an item
    • For items like Noise Makers and Dueling Mini-Games this is the number of uses
  • Feat: parse a single item
    • Pretty much identical to parseBackpack, but for a single item. Useful for itemAcquired/itemChanged/itemRemoved events from node-tf2

Less interesting, but also added type comments for intellisense for some of the less self explanatory item properties

Full Changelog: v1.1.8...v1.2.0

v1.1.8

25 Jul 20:04
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Now only returns elevated on the parsed item if it's true instead of returning it as undefined when not elevated

v1.1.7

30 Jan 22:52
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I somehow pushed an old version to npm, this is the fix for that. It contains the changes from 1.1.6

v1.1.6 - BROKEN, USE v1.1.7

18 Jan 21:14
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  • Fix: legacy paints

v1.1.5

06 Dec 20:06
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  • Fix: Parse munitions crate # properly
  • Fix: Identify strangifier target
  • Fix: Prevent the recipe output from appearing in the input.

v1.1.3 - Warpaint Fix

06 Dec 07:13
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  • Fix some warpaints and skins not having a paintkit (eg. Plaid Potshotter), because of an unusual implementation thanks valve

v1.1.2 - fix taunt effects

05 Dec 21:54
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  • Fixed taunt effects not being parsed correctly

Taunt effects have a different attribute than hats because they only appear when the taunt is used. Not all the time

v1.1.1 - Crash hotfix and Chemistry Set support

01 Dec 09:53
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  • Added the target type that was missing from FabricatorItem attributes
  • Added the series property for chemistry sets
  • Fix incorrect capitalization for "Voices From Below" spell (previously "from" was not capitalized)
  • Fixed a crash caused by a relative path for the protobuf definition.

v1.1.0

29 Nov 23:59
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  • Added elevated property, true if the item has an elevated strange quality
  • Added medalNo for medals and crateNo for crates/cases properties
  • Added outputItem and inputItems properties when parsing fabricators, their attributes are also stringified if you set this to true when parsing the backpack
  • Added a new function mapHexToPaintName which can be used to convert a parsed HEX colour code (from paint and paint_other) to the paint can name
  • Renamed lowcraft to craft
  • Fixed some type issues

Some previous notes from a version I forgot to add a release for
v1.0.2 (v1.0.1 is unchanged)

  • Added target defindex for killstreak kits