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Texture dividers were set up incorrectly and we were trying to render U and V textures with different sizes. The numbers is "420" "422" mean "reference, horizontal sampling frequency, vertical sampling frequency", not "Y frequency, U frequency, V frequency". Both chroma planes have the same dimensions in all cases. git-svn-id: https://xpra.org/svn/Xpra/trunk@2949 3bb7dfac-3a0b-4e04-842a-767bc560f471
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Arthur Huillet
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Mar 13, 2013
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