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TropiCataclysm 0.6: Mounds and Blossoms (CleverRaven#53858)
* Update tropical_insect_spider.json removed horned beetles and replaced them with lepidopterans (moths and butterflies) * Create tropical_bugs.json New group to handle some tropical insects, base setup for future content related to termites * Update eggs.json added egg group for caterpillars * Update egg.json added butterfly egg to list * Update wilderness.json replaced the horned beetle spawns with butterflies and moths * Update tropical_reptile_amphibian.json nerfed snapping turtle damage. it was one shotting certain enemies. * Update data/mods/TropiCataclysm/monsters/tropical_insect_spider.json Co-authored-by: NetSysFire <[email protected]> * Update data/mods/TropiCataclysm/monsters/tropical_insect_spider.json Co-authored-by: NetSysFire <[email protected]> * Update data/mods/TropiCataclysm/monsters/tropical_insect_spider.json Co-authored-by: NetSysFire <[email protected]> * Update data/mods/TropiCataclysm/monsters/tropical_insect_spider.json Co-authored-by: NetSysFire <[email protected]> * Update data/mods/TropiCataclysm/monsters/tropical_insect_spider.json Co-authored-by: NetSysFire <[email protected]> * Update tropical_monster_factions.json removed references to old unused factions. added termite faction * Update tropical_insect_spider.json added termites * Update tropical_bugs.json added evolution branches to termites * Update egg.json added termite eggs * Update eggs.json added egg group to termites * Update tropical_insect_spider.json fixed caterpillar erros in basic build * Update tropical_insect_spider.json * Create spells.json prototype for the termite nasute chemical attack * Create effects.json prototype for the termite glue effect * Update spells.json added Termite Glue effect to spell * Update spells.json * Update spells.json * Update data/mods/TropiCataclysm/monsters/tropical_insect_spider.json Co-authored-by: Binrui Dong <[email protected]> * Update tropical_insect_spider.json rebalanced butterfly sizes, added a third class of trully gigantic lepidopterans as a third evolution to giant caterpillars. * Update tropical_bugs.json added titan lepidopterans to caterpillar evolution * Update tropical_insect_spider.json * Update tropical_insect_spider.json * Update tropical_monster_factions.json re-added the beetle faction because diving beetles are tied to them. will probably serve well if i decided to return the horned beetles at some point. * Update wilderness.json added titan lepidopterans to spawn * Create biosignatures.json added a new file for materials dropped by certain tropical animals. * Update tropical_insect_spider.json added dust droppings to giant lepidopterans. as per suggestion from a redditor this should be a non violent source for chitin powder. * Create recipe_others.json added new file with updated recipes for making Chitin Powder using insect dust. * Update tropical_insect_spider.json added the special attacks to the termite soldiers * Update tropical_insect_spider.json fixes to termite chemical attack * Update wilderness.json typo fixes * Update tropical_bugs.json monstergroup fixes because it wasnt evolving properly * Update tropical_insect_spider.json rechanged upgrade methods of caterpillars and termites due to game crashes * Update tropical_insect_spider.json * Update spells.json game crash fixes * Update tropical_bugs.json linting * Create overmap_terrain_termites.json base file for termite mound structure * Update overmap_terrain_termites.json added overmap data for ventilation shaft, chimney and a special water reservoir * Update overmap_terrain_termites.json * Create termitemound.json mutable file for termitemounds * Create specials.json file for overmap specials doesnt seem needed right now but just in case * Update tropical_bugs.json added new monstergroup for mounds generation, based out of ant groups * Update termitemound.json prototype overmap generation for termite mounds, based on anthills as a starter. * Create termites.json mapgen file for termite mounds. for now its just a copy of anthills but the plan is to expand it towars the rest of structures. * Update overmap_terrain_termites.json * Update specials.json linting * Update overmap_terrain_termites.json * Create monster_drops_lairs.json new file for termite food in their mounds, includes some unused fruits/veggies related to current crops/harvestables on mod like coconuts, lemons, and cactus produce. * Update termites.json additional tuning to mound spawns and drops * Update termites.json * Update termites.json added prototype termite water reservoirs to mapgen file * Update overmap_terrain_termites.json deleted chimneys and shafts for now. * Update termitemound.json added water reservoirs to overmap system * Update termites.json linting fixes and additional adjustments to water reservoirs * Update termites.json game crash fixes and linting * Update termites.json * Update overmap_terrain_termites.json added info for mound roof and fungal chamber. * Update termitemound.json added reference to roof and fungus farm * Create terrain_fungal_termite.json added new file for the non-mycus fungi grown by the termites. * Update termites.json changed the design of the mound entrance, added roof and fungal chamber. * Update termitemound.json linting fixes * Update termitemound.json * Update termitemound.json * Update termites.json * Update termitemound.json * Update monster_drops_lairs.json * Update termites.json * Update terrain_fungal_termite.json added harvestable underground fungus * Update tropical_harvest.json * Create raw_veggy.json added new raw vegetable list for mutant fungus and future tropical stuff * Update tropical_harvest.json * Update tropical_insect_spider.json * Update termites.json * Update termitemound.json trying to add roof properly to the mutable as there's no previous example on vanilla files. * Update termitemound.json * Update terrain_fungal_termite.json * Update tropical_harvest.json * Update termitemound.json updated surface overmap generation based on Overmap.md documentation * Update termitemound.json * Update termitemound.json * Update termitemound.json * Update raw_veggy.json build matrix fixes * Update tropical_terrain_flora.json added harvested versions for cacti due to visual bug generating empty tiles. * Update terrain_fungal_termite.json added harvested version to fungus due to generating empty tiles * Update special_locations.json added an open_air entry to special_locations in order to make Mutable Overmaps compatible with roofing components * Update termitemound.json changed roof data to match with the new special location * Update special_locations.json game crash fixes * Update termitemound.json * Update terrain_fungal_termite.json fungus wasnt being replaced with the harvested version * Update tropical_terrain_flora.json fixed cacti not converting into their harvested form * Update termites.json updated mound structure to include up/down ramps for overmap joints * Update overmap_terrain_termites.json updated fields of mound and roof * Update termitemound.json testing fixes for joints on ground lvl and roof * Update termitemound.json * Update termitemound.json * Update termitemound.json removed roof for the time being * Update termites.json * Create triffid_blossom.json new file and folder for future triffid location * Update egg.json added triffid pod. a new kind of part egg/part vegetable resource of dangerous source. * Update eggs.json added "egg" group for triffids * Create tropical_triffid.json added Triffid Lifegiver * Update zed_plant.json changed faction to all plant based zeds in the mod so they are compatible with triffids. * Update zed_plant.json removed additional faction field from Thorny Shambler as it conflicted with vanilla files * Update zed_plant.json reverted all faction changes because they were causing issues on draft. * Update modinfo.json updated mod version on info * Update tropical_triffid.json add two more triffids to file based on RL carnivorous plants * Update egg.json accidentaly deleted butterfly eggs. * Update tropical_triffid.json added 2 more special triffids * Update spells.json added new effect for the rafflesia special attack. * Create overmap_terrain_triffid.json added new overmap terrain for triffids * Update triffid_blossom.json implemented triffid blossom * Update overmap_terrain_triffid.json added triffid spawns to overmap as triffids cannot proliferate like fungi * Create triffid.json added a modified version of the regular triffid monstergroups so it included the mod variants in groves. * Update tropical_triffid.json * Update triffid.json * Update zed_plant.json edits to the thorny boomer upgrades and general color clean up of all plant zeds. * Update spells.json added a new spell for the pollen boomers * Update triffid.json minor typo fixes * Update overmap_terrain_triffid.json minor fixes * Update tropical_terrain_flora.json visual fixes to cacti * Update overmap_terrain_triffid.json * Update overmap_terrain_triffid.json overmap has to be generated from other file this is just the base * Update specials.json added triffid blossom to overmap specials * Update triffid_blossom.json reduced the amount of bramble on the triffid blossom * Create triffid_garden.json added triffid garden to mapgen * Update overmap_terrain_triffid.json * Update zed_plant.json added pollinator zombie as a new triffid aligned zed for the garden and future locations. * Update triffid_garden.json added garden zombies to location * Update specials.json added triffid garden to specials * Update zed_plant.json Co-authored-by: NetSysFire <[email protected]> Co-authored-by: Binrui Dong <[email protected]>
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