A Sonic Adventure modeling library with support for all game related model formats. Also contains support for various other SEGA based games, although support is not guaranteed.
Namespace (SA3D.Modeling.*) | Description |
---|---|
File | Model data storage file handlers for select native- and X-Hax custom file-formats. |
Mesh | Library for handling, reading and writing mesh data. |
Mesh.Basic | Basic mesh data library. Used in SA1 (everything) and SA2 (collision geometry only) |
Mesh.Chunk | Chunk mesh data library. Used in SA2. |
Mesh.Gamecube | Gamecube-like mesh data library. Used in SA2B and its ports. |
Mesh.Buffer | SA3D internal mesh format. Used for conversion and rendering purposes. Is a simplified version of Chunk and mixes in Basic elements. |
Mesh.Weighted | SA3D internal mesh format. Used only for conversion purposes, as it is more in line with most modern mesh formats. |
ObjectData | Library for handling, reading and writing node and geometry container data. |
Animation | Library for handling, reading and writing animation data. |
Structs | Common structure code between all namespaces. |
Strippify | Triangle strip generating and handling code. |
!! Requires authorization via the X-Hax organisation
- Edit the version number in src/SA3D.Modeling/SA3D.Modeling.csproj; Example:
<Version>1.0.0</Version>
-><Version>2.0.0</Version>
- Commit the change but dont yet push.
- Tag the commit:
git tag -a [version number] HEAD -m "Release version [version number]"
- Push with tags:
git push --follow-tags
This will automatically start the Github Build and Publish
workflow