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Add AutoPlaceHack #1048
Add AutoPlaceHack #1048
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WalkthroughWalkthroughThe recent changes introduce the Changes
Sequence Diagram(s)sequenceDiagram
participant Player
participant AutoPlaceHack
participant GameState
Player->>AutoPlaceHack: Enable Hack
AutoPlaceHack->>GameState: Register as UpdateListener
GameState->>AutoPlaceHack: onUpdate() Triggered
AutoPlaceHack->>GameState: Check conditions (not in GUI, item is block)
alt Conditions met
AutoPlaceHack->>GameState: Place block
AutoPlaceHack->>Player: Swing hand
end
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Actionable comments posted: 1
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (2)
src/main/resources/assets/wurst/translations/en_us.json
is excluded by!**/*.json
src/main/resources/assets/wurst/translations/zh_tw.json
is excluded by!**/*.json
Files selected for processing (2)
- src/main/java/net/wurstclient/hack/HackList.java (1 hunks)
- src/main/java/net/wurstclient/hacks/AutoPlaceHack.java (1 hunks)
Additional comments not posted (11)
src/main/java/net/wurstclient/hacks/AutoPlaceHack.java (10)
46-49
: Event registration looks good.The
onEnable
method correctly registers the hack as anUpdateListener
.
52-55
: Event deregistration looks good.The
onDisable
method correctly removes the hack from theUpdateListener
events.
60-61
: Check for unnecessary screen checks.The method exits early if
MC.currentScreen
is an instance ofHandledScreen
. Ensure this condition is necessary and doesn't inadvertently block functionality.Verification successful
Screen check is necessary to prevent unintended interactions.
The check for
MC.currentScreen instanceof HandledScreen
in theAutoPlaceHack
is consistent with its use across multiple hacks. This pattern likely prevents automated actions from interfering with user interactions in GUIs, suggesting its necessity.
- Files with similar checks:
src/main/java/net/wurstclient/hacks/AimAssistHack.java
src/main/java/net/wurstclient/hacks/RestockHack.java
src/main/java/net/wurstclient/hacks/KillauraLegitHack.java
src/main/java/net/wurstclient/hacks/TriggerBotHack.java
src/main/java/net/wurstclient/hacks/AutoTotemHack.java
src/main/java/net/wurstclient/hacks/AutoDropHack.java
src/main/java/net/wurstclient/hacks/AutoArmorHack.java
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the necessity of the screen check in the onUpdate method. # Test: Search for usages of HandledScreen to understand its role in the codebase. rg --type java 'HandledScreen'Length of output: 3114
69-72
: Verify block item check logic.The method checks if the item in hand is a
BlockItem
. Ensure this logic is correct and necessary for the intended functionality.Verification successful
Block item check logic is correct and necessary.
The check for
BlockItem
in theAutoPlaceHack
and other similar hacks ensures that the functionality only triggers when the item in hand is a block, which is crucial for their intended operations. This logic is consistently applied across multiple hacks, indicating its necessity.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for checking if the item in hand is a BlockItem. # Test: Search for BlockItem usage to understand its role and necessity. rg --type java 'BlockItem'Length of output: 1198
91-94
: ReviewonlyBelowFeet
condition.The method includes an option to place blocks only below the player's feet. Ensure this condition is correctly implemented and aligns with user expectations.
Verification successful
onlyBelowFeet
Condition is Correctly ImplementedThe
onlyBelowFeet
setting restricts block placement to only when the target block is directly below the player's feet, as described: "Only place blocks when target block is 1 block below your feet." The current implementation correctly enforces this behavior.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for the onlyBelowFeet condition in the onUpdate method. # Test: Search for onlyBelowFeet usage to understand its role and necessity. rg --type java 'onlyBelowFeet'Length of output: 321
Script:
#!/bin/bash # Searching for comments or documentation related to the 'onlyBelowFeet' setting in the codebase. rg --type java -A 5 'onlyBelowFeet'Length of output: 1634
96-103
: Review interaction logic.The method handles block interaction and item use cooldown. Ensure this logic is correctly implemented and doesn't conflict with other features.
Verification successful
Interaction Logic Verified
The interaction logic and item use cooldown in
AutoPlaceHack.java
are consistent with other parts of the codebase. TheitemUseCooldown
is uniformly set to 4 across different hacks, indicating a standardized approach. The logic does not conflict with other features.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the interaction logic and item use cooldown in the onUpdate method. # Test: Search for interactionManager usage to understand its role and potential conflicts. rg --type java 'interactionManager'Length of output: 7212
Script:
#!/bin/bash # Description: Search for itemUseCooldown usage to verify consistency and potential conflicts. rg --type java 'itemUseCooldown'Length of output: 2186
37-43
: Ensure settings are correctly initialized.The constructor initializes the hack with two settings:
Only Below Feet
andAlways FastPlace
. Ensure these settings are correctly reflected in the user interface and function as intended.Verification successful
Settings are correctly initialized in
AutoPlaceHack
.The settings
Only Below Feet
andAlways FastPlace
are properly initialized asCheckboxSetting
instances in theAutoPlaceHack
class. They are set up with the expected names and descriptions. No further action is needed regarding their initialization.
- File:
src/main/java/net/wurstclient/hacks/AutoPlaceHack.java
- Lines: Initialization of
onlyBelowFeet
andfastPlace
.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the initialization and usage of settings in AutoPlaceHack. # Test: Search for the usage of settings in the codebase to ensure they are correctly reflected in the UI. rg --type java 'CheckboxSetting\("Only Below Feet"\)' rg --type java 'CheckboxSetting\("Always FastPlace"\)'Length of output: 112
Script:
#!/bin/bash # Use ast-grep to search for the implementation of the constructor in AutoPlaceHack to see how settings are initialized. ast-grep --lang java --pattern 'class AutoPlaceHack { $$$ public AutoPlaceHack() { $$$ } $$$ }'Length of output: 109
Script:
#!/bin/bash # Use rg to search for the definition of the AutoPlaceHack class and its constructor. rg 'class AutoPlaceHack' -A 10 --type javaLength of output: 1080
83-84
: EnsurecanBeClicked
logic is correct.The method checks if a block can be clicked using
BlockUtils.canBeClicked
. Ensure this logic is necessary and correctly implemented.Verification successful
canBeClicked
Logic is Correct and NecessaryThe
canBeClicked
method inBlockUtils
checks if a block's outline shape is not empty, which is a valid criterion for determining if a block can be interacted with. This logic is used in multiple parts of the codebase, confirming its necessity and correctness.
- Implementation:
BlockUtils.canBeClicked
returnstrue
ifgetOutlineShape(pos) != VoxelShapes.empty()
.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic for checking if a block can be clicked. # Test: Search for canBeClicked usage to understand its role and necessity. rg --type java 'BlockUtils.canBeClicked'Length of output: 1784
Script:
#!/bin/bash # Search for the implementation of the canBeClicked method in BlockUtils ast-grep --lang java --pattern 'class BlockUtils { $$$ canBeClicked($_) { $$$ } $$$ }'Length of output: 88
Script:
#!/bin/bash # Search for the definition of the canBeClicked method in BlockUtils rg --type java 'canBeClicked' -A 5Length of output: 12304
78-81
: Review block side checks.The method checks if the block side is not
UP
orDOWN
. Ensure this condition is necessary and aligns with the intended functionality.Verification successful
Block side checks are likely intentional and necessary.
The checks for
UP
andDOWN
sides inAutoPlaceHack.java
appear to be part of a series of conditions to ensure correct block placement. This likely prevents placing blocks on the top or bottom sides, which could interfere with gameplay or cause unintended behavior. The surrounding code supports this interpretation.
- Lines 78-81 in
AutoPlaceHack.java
: Ensure that these checks align with the intended functionality of the hack.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the necessity of block side checks in the onUpdate method. # Test: Search for usages of block sides to understand their role in the codebase. rg --type java 'blockHitResult.getSide()'Length of output: 497
Script:
#!/bin/bash # Search for comments or documentation in the AutoPlaceHack.java file that might explain the purpose of the block side check. rg --type java --context 5 'blockHitResult.getSide()' src/main/java/net/wurstclient/hacks/AutoPlaceHack.javaLength of output: 771
Script:
#!/bin/bash # Search for method definitions in AutoPlaceHack.java to understand the context of the block side check. ast-grep --lang java --pattern 'class AutoPlaceHack { $$$ }'Length of output: 62
63-64
: Consider the impact ofitemUseCooldown
.The method checks
MC.itemUseCooldown
and exits if it's non-zero andfastPlace
is unchecked. Ensure this logic aligns with the intended functionality and doesn't conflict with other features.Verification successful
Verification of
itemUseCooldown
Logic inAutoPlaceHack
: No Issues FoundThe logic involving
itemUseCooldown
inAutoPlaceHack
is consistent with the intended functionality. The use offastPlace
to bypass cooldowns is a standard feature, allowing users to opt for faster actions. This does not conflict with other features that rely onitemUseCooldown
.
- The
fastPlace
setting is a user-controlled option that allows bypassing the cooldown.itemUseCooldown
is a shared resource, but the logic inAutoPlaceHack
respects its intended use.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic involving itemUseCooldown in the onUpdate method. # Test: Search for itemUseCooldown usage to understand its role and potential conflicts. rg --type java 'itemUseCooldown'Length of output: 2186
Script:
#!/bin/bash # Search for the implementation of fastPlace and its isChecked method to understand its role. ast-grep --lang java --pattern 'class $_ { $$$ fastPlace; $$$ }' # Search for any documentation or comments related to fastPlace and itemUseCooldown. rg --type java 'fastPlace|itemUseCooldown' -A 3 -B 3Length of output: 18254
src/main/java/net/wurstclient/hack/HackList.java (1)
52-52
: Integration ofAutoPlaceHack
looks good.The addition of
AutoPlaceHack
to theHackList
is correctly implemented. Ensure that this integration is tested and functions as expected with other hacks.
There was a problem hiding this comment.
Choose a reason for hiding this comment
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (2)
src/main/resources/assets/wurst/translations/en_us.json
is excluded by!**/*.json
src/main/resources/assets/wurst/translations/zh_tw.json
is excluded by!**/*.json
Files selected for processing (1)
- src/main/java/net/wurstclient/hack/HackList.java (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- src/main/java/net/wurstclient/hack/HackList.java
Description
Added a simple but cool feature,
AutoPlace
. This hack allows you to free up your right middle finger when bridging, as it will place the blocks for you when you need to.When it's enabled, blocks will be placed as long as you aim at side faces of blocks.
Testing
It's working, here's the video
Don't complain about my aiming though, I'm using a very bad mouse right nowNotes
😎 I've applied
spotless
to match the original coding style.🤔 Not sure if I need to disable some other hacks like
ScaffoldWalk
when this hack is turned on?