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useReducedMotion: Guard process usage #16679
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That makes sense, but it also probably goes against the fact that bundlers try to also tree-shake these. For instance here, the try/catch might be kept (needs testing) while otherwise, the check is completely removed. Thoughts?
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A better approach may be to strip this entirely from the published package as I mentioned below, but I'm not sure.
Specifically on this point, here are my thoughts:
process.env.FORCE_REDUCED_MOTION
seems unreasonable.if ( process.env.FORCE_REDUCED_MOTION ) { /* block could be dead-code eliminated */ }
. That doesn't seem possible given the previous point.process
usage) without requiring a special build setup, that would require something like:process
beundefined
, butprocess.env.FORCE_REDUCED_MOTION
replaced withtrue
, which would make this snippet completely broken.try/catch
version. A consumer could opt-in to theFORCE_REDUCED_MOTION
, consumers don't need any specific build/bundle setup, and there's only a minimal bundle/runtime penalty of a few bytes of JavaScript and a try/catch check on module evaluation. This seems to be the only reasonable approach to me, unless we can completely remove this from the published package.There was a problem hiding this comment.
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Thanks for the detailed explanation. That makes sense. The reason we have this env variable is that we want to disable animations in e2e tests. The ideal scenario would be to allow disabling animations at runtime. I didn't find a way to do it at that time.