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Releases: WizzardMaker/AirlineTycoon

ATD Version 1.8.0 Pre-Release

16 Jan 17:00
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Additions

  • Cities are now no longer limited in size when importing with cities.csv
  • Added setting for language (This replaces the obscure "sabbel.dat" language picking)
    • Check out "Other" settings in-game

Fixes

  • Fixed routes not extendable during runtime

Updates

  • Updated sentry from 0.5.0 to 0.7.18

ATD Version 1.7.2 Pre-Release

12 Aug 10:19
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Fixes

  • Fixed Direct-IP savegame hosting requiring live master server
  • Fixed possible memory corruption when focusing the camera on a position (@mertenpopp)
  • Updated translation of various statistic texts (@mertenpopp)
  • Classic mission 04 now uses correct route utilization (@mertenpopp)
    • Previously, even though boss said that routes must be 20% utilized, game would check for 20% plane utilization (@mertenpopp)
  • Addon mission 09: Fixed counting of Uhrig flights (@mertenpopp)
    • Note that computer players always have and still are cheating in this mission (@mertenpopp)
  • First class mission 07: Only need to have two repaired planes, not all of them in case more than two were bought (@mertenpopp)
  • Evolution mission 02: Only need to have five planes with full safety upgrades, not all of them in case more than five were bought (@mertenpopp)
  • Bug fixed in calculation in maximum amount of stock that can be emitted (@mertenpopp)
    • Bug limited max amount of stock to around 2.1 million
    • Integer overflow is fixed now, but the originally intended limit of 250 million was changed to 2.5 million
  • Fixed game shifting flights on its own even if they are already locked (@mertenpopp)
    • Could previously cause double-booking of flights (income and cost booked twice)
  • Fixed many random crashes (@mertenpopp)
  • Fixed bug that prevented computer players from using routes in most games (@mertenpopp)
    • Computer players will switch to routes in most games eventually
    • Computer players however will use a small cheat that regularly improves their image

Additions

  • Window size changes are now remembered between sessions (@Heftie)
  • Added new statistics: (@mertenpopp)
  • Added various quick test modes for developers (@mertenpopp)
  • Able to change route ticket prices in larger (@mertenpopp)
    (This has been fully merged with OptionTicketPriceIncrement.)
    • Click: +/- OptionTicketPriceIncrement
      SHIFT+Click: +/- 10 * OptionTicketPriceIncrement
      CTRL+Click: +/- 100 * OptionTicketPriceIncrement

      First class ticket price will always be double than regular price.

  • Company value includes value of kerosene stored in tanks and tanks themselves (@mertenpopp)
  • Company value includes value of plane upgrades (@mertenpopp)
  • Company value includes value of airline image (money required to reach current image) (@mertenpopp)
  • Strikes will start after 9 am now to give player chance to react (@mertenpopp)
  • Make planes in main menu comically long (@mertenpopp)

ATD Version 1.7.1 Pre-Release

28 Jun 14:46
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Additions

  • Added settings (file only) to control aspects of rent offices (max, min per day, etc.) (@wackfx)
  • Added plane availability option (You can now set in the planes.csv, whether a plane is available only in broker or museum - default both) (@wackfx)
  • Added option to set ui price increment steps (@wackfx)
  • Added option to set game speed (@CrazyOrange)

Changes

  • Reduced the times the config file was written to (@wackfx)
  • Increased the possible rent office post-it count (@wackfx)

Fixes

  • Fixed various translations and texts (@wackfx)
  • Fixed crash when drawing bought out competitor's gates
  • Fixed crash on longer save games (50 days+)
  • Fixed crash when game tries to populate airport for a large plane

Also thank you @wackfx for helping with the Mac build and pipeline update

Installation

This version also includes new text translation files and fixes for current translations (general errors and also updates to new game logic)
To install this version, just extract the downloaded zip into your ATD folder

ATD Version 1.7.0 Pre-Release

17 Jun 17:19
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Additions

  • Config is now stored in AT.json next to the executable
  • Routes on the board are now also filtered on the map (see #29)
  • Master Server address is now configurable (only in the config file atm)

Changes

  • All contract flights now start from the home airport (A "difficulty" setting is planned, to toggle this change)
  • Game data ("mods") files can now be of any size - removed all limits on loading files

Fixes

  • Fixed plane renaming button not clickable
  • Fixed rounding issue in passenger count rounding issue
  • Fixed branch dialogues soft locking
  • Fixed various issues with the master server multiplayer
  • Fixed aspect ratio setting not applying (thanks @Heftie)
  • Fixed buying tank size/price dialogue not correctly displaying numbers
  • Fixed new plane buy price for extremely expensive planes

Also thank you @mr-dev-cmd for helping with the Linux build of the game!

ATD Version 1.6.2 Pre-Release

18 Dec 03:02
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Fixes 1.6.1 -> 1.6.2

  • Fixed rocket price calculation
  • Fixed video playback
  • Further fixes in the used plane generation
  • Fixed year calculation for new planes
  • Fixed plane damage over time calculation

Additions 1.6.1 -> 1.6.2

  • New SDL2 version (please update the dependencies if you experience crashes at startup!)

Full Changelog: 71a9cbc...v1.6.2P

ATD Version 1.5.2 Pre-Release

12 Oct 15:07
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This new version is the release of the new RAKNet networking backend. It is still highly untested though!

UPDATED dependency.zip - please download!

Fixes to 1.5.1:

  • fixed CTD on some AI calcuations
  • fixed CTD when using custom planes that are newer than the game expects
  • fixed used plane age calculation to not set a newer build date than the plane's first release
  • fixed crash in multiplayer when 3rd player connects

Additions to 1.5.2:

  • Improved crash logging to include more info
    • Also now makes a copy of the log file with the assigned crash ID
  • New max values:
    • Plane types: 80 -> 200
    • Cities: 80 -> 300
    • Routes; 370 -> 600

Fixes to 1.5:

  • fixed CTD when opening the filofax
  • fixed layout of extra info of filofax (to prevent "collisions" with other text)

Fixes in this version:

  • fixed crash when buying a used plane in MP
  • fixed mouse input not working when first launching the game
  • fixed dialogue audio being cut off
  • fixed crash when calling miss Selig
  • fixed various texts (thanks to @merten)
  • fixed clipboard "page right" button (also thanks to @merten)

Additions to 1.5.1:

  • added more info (freight capacity, total passenger capacity) to the filofax

Additions in this version:

  • added a VPN-less server browser
    • this feature should allow everyone to play with anyone (either via NAT punchthrough or a UDP proxy)
  • added sentry exception reporting: everytime the game crashes a log is made and sent to me for further debugging
    • create an empty file called "no-sentry" next to the game executable to disable this functionality
  • more info in plane overview (thanks to @luke-777)

Known bugs in this version:

  • the space race does not sync how far each player is
  • the session list still has the "create" and "load" options
  • lobby password and user name selection/announcement is still missing

ATTENTION

This version has a new dependency "sentry". Please download the new dependencies.zip

ATD Version 1.5.1 Pre-Release

03 Oct 20:06
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Pre-release

This new version is the release of the new RAKNet networking backend. It is still highly untested though!

Fixes to 1.5:

  • fixed CTD when opening the filofax
  • fixed layout of extra info of filofax (to prevent "collisions" with other text)

Fixes in this version:

  • fixed crash when buying a used plane in MP
  • fixed mouse input not working when first launching the game
  • fixed dialogue audio being cut off
  • fixed crash when calling miss Selig
  • fixed various texts (thanks to @merten)
  • fixed clipboard "page right" button (also thanks to @merten)

Additions to 1.5.1:

  • added more info (freight capacity, total passenger capacity) to the filofax

Additions in this version:

  • added a VPN-less server browser
    • this feature should allow everyone to play with anyone (either via NAT punchthrough or a UDP proxy)
  • added sentry exception reporting: everytime the game crashes a log is made and sent to me for further debugging
    • create an empty file called "no-sentry" next to the game executable to disable this functionality
  • more info in plane overview (thanks to @luke-777)

Known bugs in this version:

  • the space race does not sync how far each player is
  • the session list still has the "create" and "load" options
  • lobby password and user name selection/announcement is still missing

ATTENTION

This version has a new dependency "sentry". Please download the new dependencies.zip (Not needed if you already installed 1.5PR)

ATD Version 1.5 Pre-Release

02 Oct 20:19
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Pre-release

This new version is the release of the new RAKNet networking backend. It is still highly untested though!

Fixes in this version:

  • fixed crash when buying a used plane in MP
  • fixed mouse input not working when first launching the game
  • fixed dialogue audio being cut off
  • fixed crash when calling miss Selig
  • fixed various texts (thanks to @merten)
  • fixed clipboard "page right" button (also thanks to @merten)

Additions in this version:

  • added a VPN-less server browser
    • this feature should allow everyone to play with anyone (either via NAT punchthrough or a UDP proxy)
  • added sentry exception reporting: everytime the game crashes a log is made and sent to me for further debugging
    • create an empty file called "no-sentry" next to the game executable to disable this functionality
  • more info in plane overview (thanks to @luke-777)

Known bugs in this version:

  • the space race does not sync how far each player is
  • the session list still has the "create" and "load" options
  • lobby password and user name selection/announcement is still missing

ATTENTION

This version has a new dependency "sentry". Please download the new dependencies.zip

ATD (RAKNet) Version 1.4 Pre-Release

10 Nov 19:34
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This new version is the first iteration of the new RAKNet networking backend. There is currently only support for direct IP connect with (VPN free) NAT punch-through coming in a later update.

Fixes in this version:

  • fixed occasional crash when buying more than 10 planes (again...)
  • increased number of plane types in planes.csv
  • fixed dialogue partner (player <-> player) not getting flipped
  • fixed a few bugs related to network message priorities not getting synced correctly

Additions in this version:

  • added first draft of new multiplayer backend
    • improved the user experience when connecting to an IP
      • You now just have to select "Direct IP Join" and enter the IP of the server into the dialogue
    • this is still highly untested and could lead to crashes/OOS
  • added a master sound volume slider
  • support for .ogg music (I think only available with the steam version, but hit me up on steam if you want the tracks) and an accompanying music volume slider (for .ogg music)
    • go to the sound settings menu and click on "Music: Off" or "Music: Midi" until it says "Music: Ogg"

Known bugs in this version:

  • the space race does not sync how far each player is
  • the game can sometimes crash when hosting a new game (retry until the game correctly starts for everyone)

ATTENTION

This version has a new dependency "raknet.dll". Please download the new dependencies.zip

ATD (SDL) Version 1.3 Pre-Release

06 Apr 20:42
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This new version adds objectives to the multiplayer portion of the game. There are currently only 5 set objective modes, coming from the first campaign. A customizeable mission is already planned

Fixes in this version:

  • fixed occasional crash when buying more than 10 planes
  • fixed that some longer lags forced a disconnect
  • fixed client side crash when loading a multiplayer savegame

Additions in this version:

  • added first draft of multiplayer missions
    • select them in the create a lobby screen
    • this is still highly untested and could lead to crashes

Known bugs in this version:

  • the space race does not sync how far each player is
  • the game can sometimes crash when hosting a new game (retry until the game correctly starts for everyone)