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Releases: Witchybun/LunacidAPClient

Lunacid AP Randomizer v 0.8.9

27 Jan 02:37
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New installation procedure: Drop the contents into the same place as your LUNACID.exe executable. Includes Bepinex and the CustomMusic folder.

Bugfixes:

  • Fixes possible crash due to no songs being in the custom music folder, or the folder not existing.
  • Fixes possible crash due to odd mismatch with the gifting dll. Uses the nuget version instead.

Lunacid AP Randomizer v 0.8.8

26 Jan 04:53
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Bugfixes:

  • Fixes UT crashing on load.

Changes:

  • Updates to Gifting 0.4.0
  • Changes to how poptracker collects information about the state of the game, by Miracee

Known Issues:

  • UT doesn't seem very accurate still. Help appreciated in figuring it out.
  • Combining excluded locations with Dropsanity + Etna's Pupil will make generation complain at you, so the method isn't very clean.

Lunacid AP Randomizer v 0.8.7

24 Dec 08:52
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Updates to the most recent Multiclient. Das it. Ya.

Lunacid AP Randomizer v 0.8.6

08 Dec 23:04
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Bugfixes:

  • Possibly fix bug where Quenching Death Scythe was considered early.
    • A test was written to ensure this doesn't happen again.
  • Fix error in which reaching death's logic returned a tuple and was not caught.
  • Fix logic issue where certain elements in spells weren't being put into logic appropriately.

Lunacid AP Randomizer v 0.8.5

02 Dec 06:29
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Long time coming...

Bugfixes:

  • Fix logic bug claiming you can kill Jotunn without sword
  • Fix logic bug where all tower items didn't require the key to the door
  • Fix presentation of custom item added to the menus
  • Change how received items are stored, in an attempt to fix the bug where player has more of an item in their save data than they actually have.
  • Fix Christmas Present location not sending anything.

Lunacid AP Randomizer v 0.8.4

14 Oct 01:49
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Bugfixes:

  • Re-add Tower of Abyss Keyring to item pool.

Lunacid AP Randomizer v 0.8.3

10 Oct 05:22
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This update is meant to add compatibility for the new holiday season! ITS SPOOKY MONTH!

New Features

  • Add support for some unused weapons.
  • Versioning shown on main screen.
  • Add locations, items relevant to new holiday
    • This shifts the ids for these somewhat. Shouldn't hurt current games though.
    • When rolling a seed, the month you rolled is taken into account. The relevant holiday checks stay on for the duration of the seed's lifespan.
  • Add more games to shop info.

Changes

  • Using suggestions by Tesseract, element swapping is cleaner

Bugfixes

  • Fixed music always picking the same seed when randomizing regardless of game.

Known Bugs

  • The custom items no longer show a name until you select them. This is relevant to the new localization features. Will fix in a future update but the items still work as intended.

Lunacid AP Randomizer v 0.8.2

01 Oct 14:27
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Changes:

  • Removed "Remove Locations" setting. These locations are now always included. Use the location groups Daedalus Spells, Coins, Tower of Abyss if you do not wish to do them.

New Features:

  • In-game hint system is now improved.
    • All hints given to creatures are now exclusively your own progression items, with priority given to the base settings' items.
    • A new item, Bestial Mastery, translates the bestial language for you, so you don't have to figure out what they are saying. If you do not have it, you still have to translate what they say.
  • The freebie items, normally only spawning if you were out of resources, are now randomized, increasing the location count for the Tower from 11 to 31.
  • The Lucid Blade is now required for Endings A, CD, and E. Garrat will tell you where the Lucid Blade is before the fight. If you do not have the sword, Sucsarius kills you before phase 2.

Bugfixes:

  • Attempt to fix the issue where some locations could not be progression balanced. A few quench locations are still doing this for whatever reason.
  • Fixed rule on Quench Iron Club.
  • Fixed rule on Cetea: Tornado Drop.
  • Fix the Forbidden Door (Terminus Prison -> Labyrinth of Ash) not locking on door locks.
  • Fix music randomizer always picking the same seed.

Lunacid AP Randomizer v 0.8.1

24 Sep 17:40
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Bugfixes:

  • Add more damage sources, to avoid errors.
  • Fix shops not being free out of shopsanity

Changes:

  • Add more songs for randomization.
  • Add more games for shop info.

Lunacid AP Randomizer v 0.8.0

17 Sep 07:08
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New Features:

  • Enemy Randomization: You can shuffle most enemies of the game!
    • Scales with area, both damage and health. EXP is the same as the killed enemy.
    • Some enemies are not shuffled due to how its done. These are:
      • Some embalmed in Sand Temple
      • Slimes.
      • Lunaga.
    • Currently no money mimics, death scythe state, or full moon state enemies are touched.
    • All Jailors are given the angel feather drop to compensate for the location.
  • Custom Music: You can let custom music play as you play!
    • Checks for .mp3 files in a custom CustomMusic folder in the base path of the game.
    • A custom python script can be run to get the song metadata, so music transition data is documented in-game when it occurs.
    • Read the Usage.md in the CustomMusic.zip file for more info.
  • A new item: Text on Great Well Resourcefulness
    • 3 are added to the pool if on Dropsanity.
    • Slightly reduces the weights on "Nothing" drops, making it less likely an enemy drops nothing.

Changes:

  • Normalization on drops now is more thorough, checking the original drop rates to ensure that the ratio between no item and an item is the same as the base game's.
  • The final ID shift. For I am cruel, and evil. Fear me. Run. (I just want IDs to start at 1 okay).
  • Remove logic requirement for medium jump for lower Yosei Forest (I'm dumb).

Bug Fixes:

  • Fix typo on a few drop locations.
  • Fix state where Sucsarius is dead but cannot win, and NPCs are absent from Wing's Rest.
  • Fix angel feather items not spawning correctly when placed on a location.
  • Make sure deathlink re-triggers properly.
  • Demi properly blows up crypto farms, maybe. Probably. Always did?