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#GameCredits integration/staging tree

Copyright (c) 2009-2013 Bitcoin Developers
Copyright (c) 2011-2013 Litecoin Developers
Copyright (c) 2014-2015 GamersCoin Developers
Copyright (c) 2015-2016 GameCredits Developers

GameCreditsGameCredits

#What is GameCredits?

GameCredits is a lite version of Bitcoin using scrypt as a proof-of-work algorithm.

  • 2.5 minute block targets
  • subsidy halves in 840k blocks (~4 years)
  • ~84 million total coins
  • 50 coins per block
  • 1 blocks to retarget difficulty
  • KGW Implemented

We ❤️ Pull Requests!

Seriously, we really do. It doesn't matter whether you're fixing a typo or overhauling a major area of the code base. You will be showered in 👍 👍 👍

Get paid to contribute to GameCredits.
Projects Funds tip for next commit

#License

GameCredits

GameCredits is released under the terms of the MIT license. See COPYING for more information or see http://opensource.org/licenses/MIT.

#Development process

Developers work in their own trees, then submit pull requests when they think their feature or bug fix is ready.

If it is a simple/trivial/non-controversial change, then one of the GameCredits development team members simply pulls it.

If it is a more complicated or potentially controversial change, then the patch submitter will be asked to start a discussion (if they haven't already) on the mailing list.

The patch will be accepted if there is broad consensus that it is a good thing. Developers should expect to rework and resubmit patches if the code doesn't match the project's coding conventions (see doc/coding.txt) or are controversial.

The master branch is regularly built and tested, but is not guaranteed to be completely stable. Tags are created regularly to indicate new official, stable release versions of GameCredits.

#Compiling the GameCredits daemon from source on Debian

The process for compiling the GameCredits daemon, gamecreditsd, from the source code is pretty simple. This guide is based on the latest stable version of Debian Linux, though it should not need many modifications for any distro forked from Debian, such as Ubuntu and Xubuntu.

###Update and install dependencies

apt-get update && apt-get upgrade
apt-get install ntp git build-essential libssl-dev libdb-dev libdb++-dev libboost-all-dev libqrencode-dev

wget http://miniupnp.free.fr/files/download.php?file=miniupnpc-1.8.tar.gz && tar -zxf download.php\?file\=miniupnpc-1.8.tar.gz && cd miniupnpc-1.8/
make && make install && cd .. && rm -rf miniupnpc-1.8 download.php\?file\=miniupnpc-1.8.tar.gz

Note: Debian testing and unstable require libboost1.54-all-dev.

###Compile the daemon

git clone https://github.com/gamers-coin/GameCredits.git

###Compile gamecreditsd

cd gamers-coinv3/src/
make -f makefile.unix USE_UPNP=1 USE_QRCODE=1 USE_IPV6=1
strip gamecreditsd

###Add a user and move gamecreditsd

adduser gamecredits && usermod -g users gamecredits && delgroup gamecredits && chmod 0701 /home/gamecredits
mkdir /home/gamecredits/bin
cp ~/GameCredits/src/gamecreditsd /home/gamecredits/bin/gamecreditsd
chown -R gamecredits:users /home/gamecredits/bin
cd && rm -rf GameCredits

###Run the daemon

su gamecredits
cd && bin/gamecreditsd

On the first run, gamecreditsd will return an error and tell you to make a configuration file, named gamecredits.conf, in order to add a username and password to the file.

nano ~/.gamecredits/gamecredits.conf && chmod 0600 ~/.gamecredits/gamecredits.conf

Add the following to your config file, changing the username and password to something secure:

daemon=1
rpcuser=<username>
rpcpassword=<secure password>

You can just copy the username and password provided by the error message when you first ran gamecreditsd.

Run gamecreditsd once more to start the daemon!

###Using gamecreditsd

gamecreditsd help

The above command will list all available functions of the GameCredits daemon. To safely stop the daemon, execute GameCreditsd stop.

#Testing

Testing and code review is the bottleneck for development; we get more pull requests than we can review and test. Please be patient and help out, and remember this is a security-critical project where any mistake might cost people lots of money.

Automated Testing

Developers are strongly encouraged to write unit tests for new code, and to submit new unit tests for old code.

Unit tests for the core code are in src/test/. To compile and run them:

cd src; make -f makefile.unix test

Unit tests for the GUI code are in src/qt/test/. To compile and run them:

qmake BITCOIN_QT_TEST=1 -o Makefile.test bitcoin-qt.pro
make -f Makefile.test
./gamecredits-qt_test

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