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The Little Explorer

A very skilled little explorer named Tilo is in the middle of a dangerous forest of Guayamabí trying to reach the old castle hidden in it looking for treasures. Help him to get there and live with him amazing adventures!

Authors:

Marc Pagès Francesch

https://github.com/marcpages2020

Role:

  • Character Movement
  • Collider Implementation
  • Camera Implementation
  • Particle Implementation
  • Entities artificial intelligence and pathfinding
  • GUI Basics
  • Main Menu
  • Console

Silvino Medina Cardona

https://github.com/silvino00

Roles:

  • Level Design
  • Audio
  • Spritesheet design
  • Animation
  • Secondary entities
  • InGame GUI impplementation

We are both students of video game development in the CITM in Terrassa and this is our development project for the first semester of the second year of the degree.

You can check our repository using this link: https://github.com/Windfog-Studios/The-Little-Explorer

and our website https://windfog-studios.github.io/The-Little-Explorer/

Controls

Movement

A - Move left D - Move Right S - Crouch F - Slide SPACE - Jump

If SPACE is pressed while jumping a double jump will be performed.

In order to press the option to continue from the main menu, it is first necessary to save the game with F5.

Debug

F1 - Start from the first level F2 - Start from the second level F3 - Start from the beggining of the current level F4 - Pause F5 - Save F6 - Load F9 - View colliders and camera frame F10 - God Mode F11 - Enable/Disable FPS cap

Console Commands

  • list: show all commands available

  • quit: quit the game

  • god_mode: toggle god mode on and off

  • map_level1: load level 1

  • map_level2: load level 2

  • fps_(number): change framerate cap (limited to values between 30 and 120)

  • When introducing text into the console it won't appear automatically, the console must be closed and opened again.

Credits

Sprites and backgrounds

All the art used was made by various artists contributing to Open Pixel Project. We sincerely thank the fact of being able to use their art to make our project. You can check their official page here: https://www.openpixelproject.com/

UI Elements

All the UI art that we used was made by one sigle artist. We leave his personal link page bellow. Page: https://opengameart.org/content/free-ui-asset-pack-1 Artist: http://ctatz.com/#

Music

All the music we used was taken from the audio library of youtube. The song of the first level is called Island Coconuts and the song of the second level is called Videogame Soldiers. You can check their pages here and artists here:

Main Menu

Path to Follow by Jingle Punks Page: https://www.youtube.com/audiolibrary/music?nv=1

Level 1

Island Coconuts: Page: https://www.youtube.com/audiolibrary/music?nv=1 Artist: http://www.aaron-kenny.com

Level 2

Videogame Soldiers: Video Game Soldiers by Twin Musicom is under a Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) Page: http://www.twinmusicom.org/song/295/video-game-soldiers Artist: http://www.twinmusicom.org

SFx

All the SFx used was taken from youtube and the page Tune Poket. You can check their pages and information bellow:

Fonts

Innovation

  • The player can double jump.
  • All animations are loaded from a TMX file.
  • When double jumping, the player leaves particles behind him.
  • There's a transition when the player dies and changes of level.
  • Colliders are made of objectgroups instead of tiles.
  • Checkpoints added
  • Game can be paused
  • Hitting the arrow keys transitions to previous commands.

License

GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc. http://fsf.org/ Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.