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Project for the DH2323 Computer Graphics and Interaction course

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Willenbrink/fluid-sim-godot

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Real-time fluid simulation

This project is a real-time fluid simulation implemented using Compute Shaders and Godot.

References

The work is primarily based on:

A nice overview of different methods can be found here, unfortunately not open access:

TODO

  • Interacting with the physics system (i.e. objects floating on the water and water being displaced by objects)

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Project for the DH2323 Computer Graphics and Interaction course

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