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Allow RuleElements to modify either Actors or Items #70
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This makes it easier to generate schemas with and makes possible circular dependencies more clear.
# Conflicts: # CHANGELOG.md
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In addition, RuleElements now show an error when the selected property is wrong, instead of silently doing nothing.
This should allow us to model most of the effects of Perks and the like in an arbitrary manner, for as long as there are no better ways implemented yet.