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Version 0.1.6
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Reorganized art assets.
Added Mk1 test of an orbital drop pod system. (DRE & FAR-ready)
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WarrenSchultz committed Jan 9, 2015
1 parent c686a02 commit 0498df8
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Showing 13 changed files with 165 additions and 2 deletions.
Binary file added GameData/MonkeyWrench/Assets/Junction.mbm
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Binary file added GameData/MonkeyWrench/Assets/MW_DropPod.mu
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Binary file added GameData/MonkeyWrench/Assets/MW_PodAdapter.mu
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Binary file added GameData/MonkeyWrench/Assets/Tile-BW_N.mbm
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2 changes: 1 addition & 1 deletion GameData/MonkeyWrench/MonkeyWrench.version
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Expand Up @@ -10,7 +10,7 @@
"VERSION":{
"MAJOR":0,
"MINOR":1,
"PATCH":5,
"PATCH":6,
"BUILD":0
},
"KSP_VERSION":{
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93 changes: 93 additions & 0 deletions GameData/MonkeyWrench/Parts/MW_DropPod.cfg
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// ToDo:
// Model:
//
// Config:
//
//

PART
{
name = MW_DropPod
module = Part
author = Warren Schultz

MODEL
{
model = MonkeyWrench/Assets/MW_DropPod
}

rescaleFactor = 1

node_stack_bottom = 0.0, -0.25, 0.0, 0.0, 1.0, 0.0, 4
node_stack_top = 0.0, 8.0, 0.0, 0.0, 1.0, 0.0, 3
node_stack_cargobay = 0.0, 5.9, 0.0, 0.0, 1.0, 0.0, 3
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0

attachRules = 1,0,1,0,1

TechRequired = advFlightControl
entryCost = 0
cost = 100
category = Control
subcategory = 0
title = Drop Pod
manufacturer = MonkeyWrench Labs
description = Drop pod description goes here.

mass = 0.75
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 50
breakingForce = 500
breakingTorque = 500
maxTemp = 3500

vesselType = Ship

CrewCapacity = 0

MODULE
{
name = FSanimateGeneric
animationName = LegDeploy
startEventGUIName = Deploy Cargo
endEventGUIName = Enclose Cargo
startDeployed = False
startDeployedString = Start Deployed?
availableInEVA = True
availableInVessel = True
EVArange = 5
layer = 1
useActionEditorPopup = True
moduleID = 0
playAnimationOnEditorSpawn = True
// suspensionUpperLimit = 0.65
// impactTolerance = 1000
// suspensionSpring = 5
// suspensionDamper = 2
}

MODULE
{
name = FSanimateGeneric
animationName = Airbrake
startEventGUIName = Deploy Airbrake
endEventGUIName = Retract Airbrake
startDeployed = False
startDeployedString = Start Deployed?
availableInEVA = False
availableInVessel = True
// EVArange = 5
layer = 2
useActionEditorPopup = True
moduleID = 1
playAnimationOnEditorSpawn = True
// suspensionUpperLimit = 0.65
// impactTolerance = 1000
// suspensionSpring = 5
// suspensionDamper = 2
}

}
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Expand Up @@ -10,7 +10,7 @@ PART:NEEDS[ModuleRCSFX] {
// --- asset parameters ---
MODEL
{
model = MonkeyWrench/Parts/MW_RCS/MW_OmniVernierRCS
model = MonkeyWrench/Assets/MW_OmniVernierRCS
}
scale = 1
rescaleFactor = 1
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70 changes: 70 additions & 0 deletions GameData/MonkeyWrench/Parts/MW_PodAdapter.cfg
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// ToDo:
// Model:
//
// Config:
//
//

PART
{
name = MW_PodAdapter
module = Part
author = Warren Schultz

MODEL
{
model = MonkeyWrench/Assets/MW_PodAdapter
}

rescaleFactor = 1

node_stack_bottom = 0.0, 0.05, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top = 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 3
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0

attachRules = 1,0,1,1,1

TechRequired = advFlightControl
entryCost = 0
cost = 100
category = Control
subcategory = 0
title = Drop Pod to stack adapter
manufacturer = MonkeyWrench Labs
description = Drop pod adapter description goes here.

mass = 0.5
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 50
breakingForce = 500
breakingTorque = 500
maxTemp = 3500

vesselType = Ship

CrewCapacity = 0

MODULE
{
name = ModuleReactionWheel
PitchTorque = 20
YawTorque = 20
RollTorque = 20

RESOURCE
{
name = ElectricCharge
rate = 1.2
}
}
RESOURCE
{
name = ElectricCharge
amount = 250
maxAmount = 250
}

}
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