Fixed PNG file sizes
Pre-release
Pre-release
Looks like the png files for textures were WAY to big. Fixed it as I had the wrong offset calculation again.
Anyway to use:
Underdecomp data.win [-png] [-mask] [-constOffsets] [-oneFile] [-search] [chunktype|search_term]
- -png to extract all the sprites and backgrounds into individual files
- -mask extracts the calculated mask that is stored in the sprites if it exists.
- -constOffsets will add a comment to all assignments that have a simple constant left value. The offset is to the data.win's start so you can use this to mod the data.win.
- -oneFile combines all the xml/json data into one mega file. EXPERIMENTAL
- chunktype can be blank for eveything or one of these:
objects, backgrounds, code, sprites, fonts, scripts, rooms, sounds, paths, eveything - -search will find code/sprites/rooms/etc that have text containing in [search_term] and output it to the directory the exe is at
For example, if you want all the sprites and the pngs from them, type:
Underdecomp data.win -png sprites
It will extract everything to the folder where the exe is at.