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Werewolf's Issues #1064

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DoidArthas opened this issue Jul 26, 2021 · 20 comments
Closed

Werewolf's Issues #1064

DoidArthas opened this issue Jul 26, 2021 · 20 comments

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@DoidArthas
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I can't find the card Moonmist in the editor, guess its missing

@DoidArthas DoidArthas changed the title Moonmist Issue Werewolf's Issues Jul 26, 2021
@DoidArthas
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And the rule for transforming werewolfs are valid for each player separated, if both players plays 2 spells, the werewolf doesnt transform. One single player must cast 2 or more spells for that

@DoidArthas
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Basically, the game is considering all the cards cast this turn, instead to the cards played by each player

@DoidArthas
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DoidArthas commented Jul 26, 2021

The Effect of "Vildin-Pack Alpha" (When a werewolf enters the battlefield under my control, transform it) is not triggering too

@DoidArthas
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DoidArthas commented Jul 26, 2021

For some reason, some werewolfes, like "Moonrise Intruder" dont transform in the next turn, even if I cast 2 spells

@EduardoMunozGomez
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Can confirm this bug, to be clear each player casting one spell is no condition for the werewolves to transform, a single player must cast two or more spells.

Thank you for reporting.

@Vitty85
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Vitty85 commented Jul 27, 2021

From Gatherer rules:

To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.

So, basing on this rule, i will do the following actions:

  1. The trigger will be changed in order to check separately the two stacks, i should solve in next update.

  2. About Moonmist i confirm that is unsupported at the moment, i should add in next update.

  3. About Vildin-Pack Alpha i confirm that the trigger is not working at the moment, i should solve in next update.

  4. About Moonrise Intruder/Village Messenger i took a look and after my previous modifications it seems ok now, it transforms in both way according to the number of spell casted in last turn,, it should be solved in next update.

See you.

@Vitty85
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Vitty85 commented Jul 27, 2021

Hi,

I did some tests and it seems all ok.

Can you please test this new core zip file with my modifications?
https://github.com/Vitty85/wagic/releases/download/travis-ci/Wagic-core.zip

Thanks.

Vitty85 added a commit to Vitty85/wagic that referenced this issue Jul 27, 2021
Vitty85 added a commit that referenced this issue Jul 27, 2021
@DoidArthas
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I will test now

@DoidArthas
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Vildin-Pack Alpha is triggering properly

@DoidArthas
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Moonmist is available, and the effect is done well, but if I cast something, and cast Moonmist after, the werewolfs transformed by Moonmist dont transform back in the next upkeep (I've casted 2 spells this turn)

@DoidArthas
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DoidArthas commented Jul 27, 2021

In truth, they never transform back anymore after Moonmist. The effect triggers, but nothing happens

@DoidArthas
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Moonrise Intruder seems to be working now

@DoidArthas
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I dont know if the werewolf transformed by the effect of Vildin-Pack Alpha dont transform back like Moonmist effect, but there's a chance

@Vitty85
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Vitty85 commented Jul 27, 2021 via email

@Vitty85
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Vitty85 commented Jul 27, 2021

Don't forget that Moonmist has effect only when creature is Human, and also the wayback transformation triggers when you cast no spell, not when you cast 2 spell.

@DoidArthas
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I was with 7 humans in the field, including Vidil, then I've cast one human, and after this, in combat I've cast moonmist. They transformed. In this turn, I've casted 2 spells, the werewolfs should transform back, but this didn't happened

@Vitty85
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Vitty85 commented Jul 27, 2021

I did same test and it worked.... Do you remember the cards on battlefield? Can you test again with the core file i said you?

@DoidArthas
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I dont remember, will test again and tell you,
Im using your core

@Vitty85
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Vitty85 commented Jul 27, 2021

@DoidArthas
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Its strange, the bug dont occur anymore. Well, if occur again, I reopen the issue
Thank You!

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