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Standalone lag issues #13

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WizardCM opened this issue Jan 5, 2013 · 3 comments
Open

Standalone lag issues #13

WizardCM opened this issue Jan 5, 2013 · 3 comments

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@WizardCM
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WizardCM commented Jan 5, 2013

Server says you're lagging even when you're clearly not.

  • PONG :LAG436041856
  • PONG :LAG466074764
  • PONG :LAG496118452
  • PONG :LAG526156600

[INFO] [BukkitIRCd] IOException on socket connection: java.net.SocketException: Socket closed
[INFO] [BukkitIRCd] Cleaning up connection from HAXOR![email protected] (client quit)
[INFO] [BukkitIRCd] Lost connection from HAXOR![email protected]

@Lunaphied
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The one time I tried to test this I noticed that it didn't seem to
recognize the PING from my client. Never had that issue before.

On Fri, Jan 4, 2013 at 11:20 PM, Matt Gajownik [email protected]:

Server says you're lagging even when you're clearly not.

  • PONG :LAG436041856
  • PONG :LAG466074764
  • PONG :LAG496118452
  • PONG :LAG526156600

[INFO] [BukkitIRCd] IOException on socket connection:
java.net.SocketException: Socket closed
[INFO] [BukkitIRCd] Cleaning up connection from HAXOR![email protected](client quit)
[INFO] [BukkitIRCd] Lost connection from HAXOR![email protected]


Reply to this email directly or view it on GitHubhttps://github.com//issues/13.

@WizardCM
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WizardCM commented Jan 6, 2013

Well it was spamming me yesterday when I tried.

@WizardCM
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According to someone on BukkitDev;

Its on a standalone not linked, i have not used the plugin before and it also disconnects me every maybe hour or so with the message connection reset by peer. i think it might just be a glitch as any actual talking is instant between the irc and server as is commands so there is no way there is actually 17 seconds of latency even tho thats what my irc client is reporting.

This might shed more light on the issue.

WizardCM referenced this issue Apr 17, 2013
The dispatchCommand() method is not thread safe, and therefore should be
wrapped in a runnable and dispatched from a synchronized task. As well,
before, executing a command did not use getCommandSender(), instead
parsing the IRC nickname into a CommandSender, which causes problems if
your IRC nick is not the same as your ingame nick.

I also removed Eclipse specific files and added them to the gitignore,
as they aren't required for compilation and only clutter the required
code
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