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fix: attack percentage based on api data instead of calculated data #127

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Jun 27, 2018
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11 changes: 3 additions & 8 deletions assets/js/updaters.js
Original file line number Diff line number Diff line change
Expand Up @@ -881,9 +881,7 @@ function updateInvasions() {
$(`#${invasion.id}`).remove();
} else {
$(`#${invasion.id}_info`).html(`<b>${invasion.node}</b><br>${invasion.desc} ${endTimeEstimate}`);
const attackPercent =
Math.floor(((invasion.count + invasion.requiredRuns)
/ (invasion.requiredRuns * 2)) * 100);
const attackPercent = invasion.completion;
const defendPercent = 100 - attackPercent;

const attackBar = $(`#${invasion.id}_progress`).children()[0];
Expand Down Expand Up @@ -938,16 +936,13 @@ function updateInvasions() {
}
}
invasionRow += '</div>';

invasionRow += '<div class="row" style="margin-left:5px; margin-right:5px">';

const runningTimeBadge = `<span class="timer" data-starttime="${moment(invasion.activation).unix()}">...</span>`;
const progress = $(`<div class="progress" id="${invasion.id}_progress" data-html="true" data-placement="top" data-toggle="popover" title="Running time" style="cursor: pointer"></div>`);
progress.attr('data-content', runningTimeBadge);

const attackPercent =
Math.floor(((invasion.count + invasion.requiredRuns)
/ (invasion.requiredRuns * 2)) * 100);
const attackPercent = invasion.completion;
const defendPercent = 100 - attackPercent;
let attackWinning = '';
let defendWinning = '';
Expand All @@ -968,7 +963,7 @@ function updateInvasions() {
const sound = JSON.parse(localStorage.getItem('soundoptions') || '[]').includes('sound_invasion');
const rewards = `${invasion.attackerReward.asString.length ? `${invasion.attackerReward.asString} vs ` : ''}${invasion.defenderReward.asString}`;
sendNotification(
`${invasion.desc} • ${invasion.node}\n${invasion.attackingFaction} vs ${invasion.defendingFaction}\n${invasion.eta} Remaining`,
`${invasion.desc} • ${invasion.node}\n${invasion.attackingFaction} vs ${invasion.defendingFaction}\n${invasion.eta.replace('-Infinityd', '??').replace('Infinityd', '??')} Remaining`,
`${rewards}`, sound ? 'audio/TextMessage_SingleDrumHit.mp3' : undefined,
);
addNotifiedId(invasion.id);
Expand Down