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Haxe-Puzz-Example

Author: Victor Grunn / Joseph Antolick

A custom, if stripped down, version of Bejeweled. The basics are represented here - the initial generated level has no automatic matches (No 3 in a row generated initially, etc). Pressing 'F' between turns locates all possible matches on the board, reducing the alpha of all relevant blocks by one half.

Features recursive solution checking, dynamic tweening, convenient use of enums and object oriented principles.

Made with the HaxeFlixel library, almost exclusively for graphical representation.

export/flash/bin contains a runnable .swf. This was the code base for the Complexity project also viewable in my repositories.

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An example of a Haxe puzzle game

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